libbpg/jctvc/TLibCommon/AccessUnit.h

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2015-01-16 12:46:18 +00:00
/* The copyright in this software is being made available under the BSD
* License, included below. This software may be subject to other third party
* and contributor rights, including patent rights, and no such rights are
* granted under this license.
*
* Copyright (c) 2010-2014, ITU/ISO/IEC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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*/
/**
\file AccessUnit.h
\brief Access Unit class (header)
*/
#pragma once
#ifndef __ACCESSUNIT__
#define __ACCESSUNIT__
#include <list>
#include "NAL.h"
//! \ingroup TLibCommon
//! \{
/**
* An AccessUnit is a list of one or more NAL units, according to the
* working draft. All NAL units within the object belong to the same
* access unit.
*
* NALUnits held in the AccessUnit list are in EBSP format. Attempting
* to insert an OutputNALUnit into the access unit will automatically cause
* the nalunit to have its headers written and anti-emulation performed.
*
* The AccessUnit owns all pointers stored within. Destroying the
* AccessUnit will delete all contained objects.
*/
class AccessUnit : public std::list<NALUnitEBSP*> // NOTE: Should not inherit from STL.
{
public:
~AccessUnit()
{
for (AccessUnit::iterator it = this->begin(); it != this->end(); it++)
{
delete *it;
}
}
};
//! \}
#endif