libbpg/jctvc/TLibCommon/ContextModel3DBuffer.h

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/* The copyright in this software is being made available under the BSD
* License, included below. This software may be subject to other third party
* and contributor rights, including patent rights, and no such rights are
* granted under this license.
*
* Copyright (c) 2010-2014, ITU/ISO/IEC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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*/
/** \file ContextModel3DBuffer.h
\brief context model 3D buffer class (header)
*/
#ifndef __CONTEXTMODEL3DBUFFER__
#define __CONTEXTMODEL3DBUFFER__
#include <stdio.h>
#include <assert.h>
#include <memory.h>
#include "CommonDef.h"
#include "ContextModel.h"
//! \ingroup TLibCommon
//! \{
// ====================================================================================================================
// Class definition
// ====================================================================================================================
/// context model 3D buffer class
class ContextModel3DBuffer
{
protected:
ContextModel* m_contextModel; ///< array of context models
const UInt m_sizeX; ///< X size of 3D buffer
const UInt m_sizeXY; ///< X times Y size of 3D buffer
const UInt m_sizeXYZ; ///< total size of 3D buffer
public:
ContextModel3DBuffer ( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX, ContextModel *basePtr, Int &count );
~ContextModel3DBuffer () {}
// access functions
ContextModel& get( UInt uiZ, UInt uiY, UInt uiX )
{
return m_contextModel[ uiZ * m_sizeXY + uiY * m_sizeX + uiX ];
}
ContextModel* get( UInt uiZ, UInt uiY )
{
return &m_contextModel[ uiZ * m_sizeXY + uiY * m_sizeX ];
}
ContextModel* get( UInt uiZ )
{
return &m_contextModel[ uiZ * m_sizeXY ];
}
// initialization & copy functions
Void initBuffer( SliceType eSliceType, Int iQp, UChar* ctxModel ); ///< initialize 3D buffer by slice type & QP
UInt calcCost( SliceType sliceType, Int qp, UChar* ctxModel ); ///< determine cost of choosing a probability table based on current probabilities
/** copy from another buffer
* \param src buffer to copy from
*/
Void copyFrom( const ContextModel3DBuffer* src )
{
assert( m_sizeXYZ == src->m_sizeXYZ );
::memcpy( m_contextModel, src->m_contextModel, sizeof(ContextModel) * m_sizeXYZ );
}
};
//! \}
#endif // _HM_CONTEXT_MODEL_3DBUFFER_H_