libbpg-0.9.5

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King_DuckZ 2015-01-16 13:48:11 +01:00
parent 6e56352f86
commit 357f186837
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README
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@ -1,5 +1,5 @@
BPG Image Encoder and Decoder
-----------------------------
BPG Image library and utilities
-------------------------------
1) Quick introduction
---------------------
@ -14,6 +14,9 @@ BPG Image Encoder and Decoder
and does not support monochrome encoding yet (hence no alpha nor
grayscale images can be encoded with it).
- bpgview: in order to compile it you need to install the SDL and
SDL_image libraries.
- Emscripten usage: in order to generate the Javascript decoder, you
must install Emscripten and enable its use in the Makefile.
@ -72,8 +75,7 @@ as input.
* For JPEG input, the color space of the input image is not
modified (it is YCbCr, RGB, YCbCrK or CMYK). The chroma is
subsampled according to the preferred chroma format ('-f'
option). Images with vertically subsampled chroma are currently
not supported.
option).
* For PNG input, the input image is converted to the preferred
color space ('-c' option). Its chroma is then subsampled
@ -87,6 +89,38 @@ as input.
of a loss in the color components. This loss is not an issue if the
image is not edited.
- Animations: with the '-a' option, animations can be encoded from a
sequence of PNG or JPEG images, indexed from 1 or 0. For example:
./bpgenc -a anim%2d.png -fps 25 -loop 0 -o anim.bpg
generates an animation from anim01.png, anim02.png, etc... The frame
rate is specified with '-fps' and the number of loops with '-loop'
(0 = infinite). If a different delay per image is needed as in some
animated GIFs, a text file can be specified with the '-delayfile'
option. It contains one number per image giving its duration in
centiseconds. All durations are rounded to a multiple of '1/fps', so
it is important to set a consistent frame rate.
The necessary frames and delay file can be generated from animated
GIFs with the ImageMagick tools:
convert -coalesce anim.gif anim%d.png
identify -format "%T\n" anim.gif > anim.txt
In order to reduce the file size, the frame rate can be choosen so
that most frames have a frame period of 1 (hence if anim.txt
contains only frame durations of 5 centiseconds, then choose a frame
rate of 20 frames/s).
As GIFs use paletted colors and 1 bit transparency, it is always
better to start from the source material (e.g. PNG files) to have
the best quality.
A BPG decoder not supporting animations only displays the first
frame.
- By default, bpgenc does not copy the metadata. You can copy them
with the '-keepmetadata' option. For JPEG input, EXIF, ICCP and XMP
are copied. For PNG input, ICCP is copied.
@ -107,7 +141,15 @@ no decoded image is output).
- The '-b' option selects the bit depth (8 or 16) of the PNG
output. It is independent of the internal BPG bit depth.
4) BPG decoding library
4) BPG viewer
-------------
The BPG image viewer uses the SDL library to display BPG images and
other image formats supported by the SDL_image library. The available
keys are displayed by launching bpgview without parameters. bpgview
supports BPG animations.
5) BPG decoding library
-----------------------
BPG images can be decoded in any program with the libbpg
@ -119,13 +161,19 @@ provided as a static one.
Currently there is no similar library for encoding so you should
invoke the bpgenc utility.
5) Javascript decoder
6) Javascript decoder
---------------------
bpgdec.js is a Javascript decoder supporting the BPG file
format. bpgdec8b.js is a specialized version limited to BPG images
using 8 bits per component. It is a little faster and consumes less
memory (16 MB instead of 32 MB by default, you can change the memory
The following Javascript decoders are available, sorted by increasing size:
> 8 bits animations
bpgdec8.js no no
bpgdec.js yes no
bpgdec8a.js no yes
The 8 bit only decoders are a little faster and consumes less memory
(16 MB instead of 32 MB by default, you can change the memory
configuration in the Makefile if you want to handle larger images).
The Javascript decoder substitutes all the <img> tags with a source
@ -138,10 +186,14 @@ The image data is downloaded with the XMLHttpRequest object. So the
BPG images and the BPG Javascript decoder must be in the same domain
unless Cross-Origin Resource Sharing is used.
When animations are displayed, all the frames are stored in memory, so
animations with a large number of frames and large resolutions should
be avoided, as with animated GIFs.
asm.js gives an interesting speed boost, so we hope that more browsers
will support this Javascript subset.
6) FFmpeg modifications
7) FFmpeg modifications
-----------------------
- Completed support of chroma_format_idc = 0 (monochrome mode).
@ -156,7 +208,7 @@ will support this Javascript subset.
14 are supported without code duplication but slower decoding.
- Added a modified SPS header to reduce the size of the BPG decoder
(the solution instead is to generate standard VPS and SPS headers
(an alternate solution is to generate standard VPS and SPS headers
from the BPG header).
- Added defines to keep only the HEVC intra code and suppress the
@ -165,10 +217,10 @@ will support this Javascript subset.
- Stripped FFmpeg from all codecs except HEVC and the necessary
support code.
7) Licensing
8) Licensing
------------
- libbpg and bpgenc are released under the LGPL license (the FFmpeg
- libbpg and bpgdec are released under the LGPL license (the FFmpeg
part is under the LGPL, the BPG specific part is released under the
BSD license).