/***************************************************************************** * Copyright (C) 2013 x265 project * * Authors: Peixuan Zhang * Chunli Zhang * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA. * * This program is also available under a commercial proprietary license. * For more information, contact us at license @ x265.com. *****************************************************************************/ #ifndef X265_RECONPLAY_H #define X265_RECONPLAY_H #include "x265.h" #include "threading.h" #include namespace X265_NS { // private x265 namespace class ReconPlay : public Thread { public: ReconPlay(const char* commandLine, x265_param& param); virtual ~ReconPlay(); bool writePicture(const x265_picture& pic); static bool pipeValid; protected: enum { RECON_BUF_SIZE = 40 }; FILE* outputPipe; /* The output pipe for player */ size_t frameSize; /* size of one frame in pixels */ bool threadActive; /* worker thread is active */ int width; /* width of frame */ int height; /* height of frame */ int colorSpace; /* color space of frame */ int poc[RECON_BUF_SIZE]; pixel* frameData[RECON_BUF_SIZE]; /* Note that the class uses read and write counters to signal that reads and * writes have occurred in the ring buffer, but writes into the buffer * happen in decode order and the reader must check that the POC it next * needs to send to the pipe is in fact present. The counters are used to * prevent the writer from getting too far ahead of the reader */ ThreadSafeInteger readCount; ThreadSafeInteger writeCount; void threadMain(); bool outputFrame(); }; } #endif // ifndef X265_RECONPLAY_H