Rename BlocDb to SavegameDb

This commit is contained in:
King_DuckZ 2025-02-15 17:26:34 +00:00
parent 8c83c32b3d
commit 829ad425aa
4 changed files with 12 additions and 12 deletions

View file

@ -17,7 +17,7 @@
#pragma once
#include "block_db.hpp"
#include "savegame_db.hpp"
#include <QMainWindow>
#include <QStringList>
#include <list>
@ -50,7 +50,7 @@ private:
void open_file_from_dialog();
void load_memory_cards (const QStringList& paths);
duck::BlockDb m_block_db;
duck::SavegameDb m_block_db;
std::list<mc::psx::MemoryCard> m_memcards;
QGridLayout* m_main_lay;
widget::BlockGrid* m_lower_grid;

View file

@ -38,7 +38,7 @@ executable(app_name,
'widgets/detail/block_drag_and_drop.cpp',
'make_qt_animation.cpp',
'animated_pixmap.cpp',
'block_db.cpp',
'savegame_db.cpp',
include_directories: inc,
dependencies: [
qt6_dep,

View file

@ -15,7 +15,7 @@
* along with Memoserv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "block_db.hpp"
#include "savegame_db.hpp"
#include "memcard/block.hpp"
#include <algorithm>
#include <ciso646>
@ -41,11 +41,11 @@ std::string BlockEntry::title() const {
return blocks.front().title();
}
BlockDb::BlockDb() = default;
BlockDb::~BlockDb() noexcept = default;
SavegameDb::SavegameDb() = default;
SavegameDb::~SavegameDb() noexcept = default;
template <bool Const>
unsigned int BlockDb::add (const std::vector<mc::psx::BasicBlock<Const> >& blocks) {
unsigned int SavegameDb::add (const std::vector<mc::psx::BasicBlock<Const> >& blocks) {
constexpr auto block_size = mc::psx::BasicBlock<Const>::BlockByteSize;
constexpr auto frame_size = mc::psx::BasicFrame<Const>::Size;
assert(not blocks.empty());
@ -77,6 +77,6 @@ unsigned int BlockDb::add (const std::vector<mc::psx::BasicBlock<Const> >& block
return static_cast<unsigned int>(m_saves.size() - 1u);
}
template unsigned int BlockDb::add<true> (const std::vector<mc::psx::BasicBlock<true> >&);
template unsigned int BlockDb::add<false> (const std::vector<mc::psx::BasicBlock<false> >&);
template unsigned int SavegameDb::add<true> (const std::vector<mc::psx::BasicBlock<true> >&);
template unsigned int SavegameDb::add<false> (const std::vector<mc::psx::BasicBlock<false> >&);
} //namespace duck

View file

@ -42,10 +42,10 @@ struct BlockEntry {
std::unique_ptr<uint8_t[]> data;
};
class BlockDb {
class SavegameDb {
public:
BlockDb();
~BlockDb() noexcept;
SavegameDb();
~SavegameDb() noexcept;
template <bool Const>
unsigned int add (const std::vector<mc::psx::BasicBlock<Const> >& blocks);