A PlayStation savegame manager.
To achieve this I force memory to a 16-bytes alignment, to achieve this code will allocate 15 extra bytes on the heap but each Block and Frame object will be 8 bytes smaller. Given they are created on the fly and passed around a lot, I think this is a good tradeoff. Not super urgent, but I got it done now, mostly to make sure index is used in a sane way and doesn't take too large values, which would prevent me from making this change later in the future. |
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data | ||
docs | ||
src | ||
subprojects | ||
.gitignore | ||
.gitmodules | ||
COPYING | ||
epsxe000_xa2.mcr | ||
meson.build | ||
meson_options.txt | ||
michele_epsxe000.mcr |