A PlayStation savegame manager.
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King_DuckZ 7af7ce540d Remove index property, store it packed in the pointer instead
To achieve this I force memory to a 16-bytes alignment, to
achieve this code will allocate 15 extra bytes on the heap
but each Block and Frame object will be 8 bytes smaller. Given
they are created on the fly and passed around a lot, I think
this is a good tradeoff. Not super urgent, but I got it done
now, mostly to make sure index is used in a sane way and doesn't
take too large values, which would prevent me from making this
change later in the future.
2025-02-24 18:56:39 +00:00
data Add BasicBlock::title() method. 2019-08-20 01:39:51 +01:00
docs Add reference code from OIIO. 2018-09-13 19:55:11 +01:00
src Work in progress to make any_forward_iterator work with my code 2025-02-24 18:49:30 +00:00
subprojects Remove index property, store it packed in the pointer instead 2025-02-24 18:56:39 +00:00
.gitignore Add command line help/verbose options to gui too. 2020-03-20 20:02:21 +01:00
.gitmodules Draw blank squares for empty blocks in the grid. 2020-03-28 21:33:46 +01:00
COPYING Attach GPL3 licence. 2020-03-20 19:22:16 +01:00
epsxe000_xa2.mcr Fix displaying animated icons. 2019-08-10 20:48:45 +01:00
meson.build Indentation change 2025-02-15 11:24:13 +00:00
meson_options.txt Migrate to meson as the build system. 2019-08-09 09:52:18 +01:00
michele_epsxe000.mcr Experiment writing a grid widget. WiP. 2018-09-08 10:05:54 +01:00