mstch/src/render_context.cpp

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#include "render_context.hpp"
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#include "state/outside_section.hpp"
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#include "visitor/get_token.hpp"
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using namespace mstch;
const mstch::node render_context::null_node;
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render_context::push::push(render_context& context, const mstch::node& node):
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context(context)
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{
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context.nodes.emplace_front(node);
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context.state.push(std::unique_ptr<render_state>(new outside_section));
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}
render_context::push::~push() {
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context.nodes.pop_front();
context.state.pop();
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}
std::string render_context::push::render(const template_type& templt) {
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return context.render(templt);
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}
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render_context::render_context(
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const mstch::node& node,
const std::map<std::string, template_type>& partials):
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partials(partials), nodes(1, node)
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{
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state.push(std::unique_ptr<render_state>(new outside_section));
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}
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const mstch::node& render_context::find_node(
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const std::string& token,
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std::deque<node const*> current_nodes)
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{
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if (token != "." && token.find('.') != std::string::npos)
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return find_node(token.substr(token.rfind('.') + 1),
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{&find_node(token.substr(0, token.rfind('.')), current_nodes)});
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else
for (auto& node: current_nodes)
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if (visit(has_token(token), *node))
return visit(get_token(token, *node), *node);
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return null_node;
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}
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const mstch::node& render_context::get_node(const std::string& token) {
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std::deque<node const*> current_nodes;
for (auto& node: nodes)
current_nodes.push_back(&node);
return find_node(token, current_nodes);
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}
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std::string render_context::render(
const template_type& templt, const std::string& prefix)
{
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std::string output;
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bool prev_eol = true;
for (auto& token: templt) {
if (prev_eol && prefix.length() != 0)
output += state.top()->render(*this, {prefix});
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output += state.top()->render(*this, token);
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prev_eol = token.eol();
}
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return output;
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}
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std::string render_context::render_partial(
const std::string& partial_name, const std::string& prefix)
{
return partials.count(partial_name) ?
render(partials.at(partial_name), prefix) : "";
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}