mstch/README.md

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# mstch - {{mustache}} templates in C++11
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![mstch logo](http://i.imgur.com/MRyStO5.png)
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mstch is a complete implementation of [{{mustache}}](http://mustache.github.io/)
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templates using modern C++. It's compliant with [specifications](https://github.com/mustache/spec)
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v1.1.2, including the lambda module.
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[![GitHub version](https://badge.fury.io/gh/no1msd%2Fmstch.svg)](http://badge.fury.io/gh/no1msd%2Fmstch)
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[![Build Status](https://travis-ci.org/no1msd/mstch.svg?branch=master)](https://travis-ci.org/no1msd/mstch)
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[![Build status](https://ci.appveyor.com/api/projects/status/d6mxp0uba5646x16?svg=true)](https://ci.appveyor.com/project/no1msd/mstch)
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## Supported features
mstch supports the complete feature set described in the `mustache(5)` [manpage](http://mustache.github.com/mustache.5.html):
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- JSON-like data structure using [Boost.Variant](http://www.boost.org/libs/variant)
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- variables, sections, inverted sections
- partials
- changing the delimiter
- C++11 lambdas
- C++ objects as view models
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## Basic usage
```c++
#include <iostream>
#include <mstch/mstch.hpp>
int main() {
std::string view{"{{#names}}Hi {{name}}!\n{{/names}}"};
mstch::map context{
{"names", mstch::array{
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mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
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};
std::cout << mstch::render(view, context) << std::endl;
return 0;
}
```
The output of this example will be:
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```html
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Hi Chris!
Hi Mark!
Hi Scott!
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```
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### Data structure
The types in the example above, `mstch::array` and `mstch::map` are actually
aliases for standard types:
```c++
using map = std::map<const std::string, node>;
using array = std::vector<node>;
```
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`mstch::node` is a `boost::variant` that can hold a `std::string`, `int`,
`double`, `bool`, `mstch::lambda` or a `std::shared_ptr<mstch::object>`
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(see below), also a map or an array recursively. Essentially it works just like
a JSON object.
Note that when using a `std::string` as value you must explicitly specify the
type, since a `const char*` literal like `"foobar"` would be implicitly
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converted to `bool`. Alternatively you can use [C++14 string_literals](http://en.cppreference.com/w/cpp/string/basic_string/operator%22%22s)
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if your compiler supports it.
## Advanced usage
### Partials
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Partials can be passed in a `std::map` as the third parameter of the
`mstch::render` function:
```c++
std::string view{"{{#names}}{{> user}}{{/names}}"};
std::string user_view{"<strong>{{name}}\n</strong>"};
mstch::map context{
{"names", mstch::array{
mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
};
std::cout << mstch::render(view, context, {{"user", user_view}}) << std::endl;
```
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Output:
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```html
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<strong>Chris</strong>
<strong>Mark</strong>
<strong>Scott</strong>
```
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### Lambdas
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C++11 lambda expressions can be used to add logic to your templates. Like a
`const char*` literal, lambdas can be implicitly converted to `bool`, so they
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must be wrapped in a `mstch::lambda` object when used in a `mstch::node`. The
lambda expression passed to `mstch::lambda` must itself return a `mstch::node`.
The returned node will be rendered to a string, then it will be parsed as a
template.
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The lambda expression accepts either no parameters:
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```c++
std::string view{"Hello {{lambda}}!"};
mstch::map context{
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{"lambda", mstch::lambda{[]() -> mstch::node {
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return std::string{"World"};
}}}
};
std::cout << mstch::render(view, context) << std::endl;
```
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Output:
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```html
Hello World!
```
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Or it accepts a `const std::string&` that gets the unrendered literal block:
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```c++
std::string view{"{{#bold}}{{yay}} :){{/bold}}"};
mstch::map context{
{"yay", std::string{"Yay!"}},
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{"bold", mstch::lambda{[](const std::string& text) -> mstch::node {
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return "<b>" + text + "</b>";
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}}}
};
std::cout << mstch::render(view, context) << std::endl;
```
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Output:
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```html
<b>Yay! :)</b>
```
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### Objects
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Custom objects can also be used as context for rendering templates. The class
must inherit from `mstch::object`, and register it's exported methods with
`register_methods`. Exported methods must have the return type of `mstch::node`.
Objects must be created as a `std::shared_ptr`.
```c++
class example: public mstch::object {
public:
example(): m_value(1) {
register_methods(this, {
{"count", &example::count},
{"names", &example::names}
});
}
mstch::node count() {
return m_value++;
}
mstch::node names() {
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return mstch::array{
std::string{"Chris"}, std::string{"Mark"}, std::string{"Scott"}};
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}
private:
int m_value;
};
std::string view{"{{#names}}<b>{{count}}</b>: {{.}}\n{{/names}}"};
const auto context = std::make_shared<example>();
std::cout << mstch::render(view, context) << std::endl;
```
Output:
```html
<b>1</b>: Chris
<b>2</b>: Mark
<b>3</b>: Scott
```
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## Requirements
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- A C++ compiler with decent C++11 support. Currently tested with:
- GCC 4.7, 4.8, 4.9
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- clang 3.5, 3.6 (both libstdc++ and libc++ are supported)
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- MSVC 2013, 2015
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- Boost 1.54+ for [Boost.Variant](http://www.boost.org/libs/variant)
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- CMake 3.0+ for building
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## Using mstch in your project
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If you are using CMake, the easiest way to include mstch in your project is to
copy the whole directory to your source tree, and use `add_subdirectory` in your
CMakeLists.txt. This will set a variable named `mstch_INCLUDE_DIR` that contains
its include path, and add a static library target named mstch. For example:
```cmake
add_subdirectory(external/mstch)
include_directories(${mstch_INCLUDE_DIR})
target_link_libraries(your_project mstch)
```
If you prefer to install the library globally, you can simply do the following
from the root of the source tree:
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```bash
$ mkdir build
$ cd build
$ cmake ..
$ make
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$ make install
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```
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The install command may require root privileges. This will also install CMake
config files, so you can use use `find_package` in your CMakeLists.txt:
```cmake
find_package(mstch)
target_link_libraries(your_project mstch::mstch)
```
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## Running the unit tests
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Unit tests are using the [Catch](https://github.com/philsquared/Catch) framework
and [rapidjson](http://rapidjson.org/) to parse the
[Mustache specifications](https://github.com/mustache/spec), all included in the
repository as git submodules. Various [Boost](http://www.boost.org/) libraries
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are also required to build them.
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Don't forget to initialize submodules:
```bash
$ git submodule init
$ git submodule update
```
To build and run the unit tests:
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```bash
$ mkdir build
$ cd build
$ cmake -DWITH_UNIT_TESTS=ON ..
$ make
$ make test
```
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## License
mstch is licensed under the [MIT license](https://github.com/no1msd/mstch/blob/master/LICENSE).