mstch/src/state/in_section.cpp
Daniel Sipka 21a27f4047 refactor
2015-04-21 16:54:54 +02:00

38 lines
1.4 KiB
C++

#include "in_section.hpp"
#include "outside_section.hpp"
#include "visitor/is_node_empty.hpp"
#include "visitor/render_section.hpp"
using namespace mstch;
state::in_section::in_section(type type, const std::string& section_name):
m_type(type), section_name(section_name), skipped_openings(0)
{
}
std::string state::in_section::render(render_context& ctx, const token& token) {
if(token.token_type() == token::type::section_close) {
if(token.content() == section_name && skipped_openings == 0) {
auto& node = ctx.get_node(section_name);
std::string out;
if(m_type == type::normal) {
if (!boost::apply_visitor(visitor::is_node_empty(), node))
out = boost::apply_visitor(
visitor::render_section(ctx, section), node);
} else if(m_type == type::inverted) {
if (boost::apply_visitor(visitor::is_node_empty(), node))
out = render_context::push(ctx).render(section);
}
ctx.set_state<outside_section>();
return out;
} else {
skipped_openings--;
}
} else if(token.token_type() == token::type::inverted_section_open ||
token.token_type() == token::type::section_open)
{
skipped_openings++;
}
section << token;
return "";
}