41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include "in_section.hpp"
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#include "outside_section.hpp"
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#include "visitor/is_node_empty.hpp"
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#include "visitor/render_section.hpp"
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using namespace mstch;
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state::in_section::in_section(const std::string& section_name):
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section_name(section_name), skipped_openings(0)
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{
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}
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std::string state::in_section::render(render_context& ctx, const token& token) {
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switch(token.token_type()) {
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case token::type::section_close:
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if(token.content() == section_name && skipped_openings == 0) {
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auto& section_node = ctx.get_node(section_name);
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std::string out;
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if (!boost::apply_visitor(visitor::is_node_empty(), section_node))
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out = boost::apply_visitor(
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visitor::render_section(ctx, section), section_node);
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ctx.set_state<outside_section>();
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return out;
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} else {
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skipped_openings--;
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section << token;
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}
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break;
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case token::type::inverted_section_open:
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case token::type::section_open:
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skipped_openings++;
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case token::type::text:
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case token::type::variable:
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case token::type::unescaped_variable:
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case token::type::comment:
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case token::type::partial:
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section << token;
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break;
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}
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return "";
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}
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