mstch/src/state/in_section.cpp
2015-04-12 15:35:13 +02:00

45 lines
1.3 KiB
C++

#include "visitor/is_node_empty.hpp"
#include "visitor/render_section.hpp"
#include "in_section.hpp"
#include "outside_section.hpp"
using namespace mstch;
state::in_section::in_section(const std::string& section_name):
section_name(section_name), skipped_openings(0)
{
}
std::string state::in_section::render(
render_context& ctx,
const token& token)
{
switch(token.type()) {
case token_type::section_close:
if(token.content() == section_name && skipped_openings == 0) {
auto section_node = ctx.get_node(section_name);
std::string out("");
if (!boost::apply_visitor(visitor::is_node_empty(), section_node))
out = boost::apply_visitor(
visitor::render_section(ctx, section_text.str()),
section_node);
ctx.set_state<outside_section>();
return out;
} else {
skipped_openings--;
section_text << token.raw();
}
break;
case token_type::inverted_section_open:
case token_type::section_open:
skipped_openings++;
case token_type::text:
case token_type::variable:
case token_type::unescaped_variable:
case token_type::comment:
case token_type::partial:
section_text << token.raw();
break;
}
return "";
}