tigersum/cmake/Modules/cmake-d/CMakeDetermineDCompiler.cmake

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2014-09-19 16:19:25 +00:00
#
# CMakeD - CMake module for D Language
#
# Copyright (c) 2013, Selman Ulug <selman.ulug@gmail.com>
# Tim Burrell <tim.burrell@gmail.com>
# Dragos Carp <dragos.carp@gmail.com>
#
# All rights reserved.
#
# See LICENSE for details.
#
# Modified from CMake 2.6.5 CMakeDetermineCCompiler.cmake
# See http://www.cmake.org/HTML/Copyright.html for details
#
# determine the compiler to use for D programs
# NOTE, a generator may set CMAKE_D_COMPILER before
# loading this file to force a compiler.
# use environment variable DC first if defined by user, next use
# the cmake variable CMAKE_GENERATOR_D which can be defined by a generator
# as a default compiler
if(NOT CMAKE_D_COMPILER)
set(CMAKE_D_COMPILER_INIT NOTFOUND)
# prefer the environment variable DC
if($ENV{DC} MATCHES ".+")
get_filename_component(CMAKE_D_COMPILER_INIT $ENV{DC} PROGRAM PROGRAM_ARGS CMAKE_D_FLAGS_ENV_INIT)
if(CMAKE_D_FLAGS_ENV_INIT)
set(CMAKE_D_COMPILER_ARG1 "${CMAKE_D_FLAGS_ENV_INIT}" CACHE STRING "First argument to D compiler")
endif(CMAKE_D_FLAGS_ENV_INIT)
if(NOT EXISTS ${CMAKE_D_COMPILER_INIT})
MESSAGE(FATAL_ERROR "Could not find compiler set in environment variable C:\n$ENV{DC}.")
endif(NOT EXISTS ${CMAKE_D_COMPILER_INIT})
endif($ENV{DC} MATCHES ".+")
# next try prefer the compiler specified by the generator
if(CMAKE_GENERATOR_D)
if(NOT CMAKE_D_COMPILER_INIT)
set(CMAKE_D_COMPILER_INIT ${CMAKE_GENERATOR_D})
endif(NOT CMAKE_D_COMPILER_INIT)
endif(CMAKE_GENERATOR_D)
# finally list compilers to try
if(CMAKE_D_COMPILER_INIT)
set(CMAKE_D_COMPILER_LIST ${CMAKE_D_COMPILER_INIT})
else(CMAKE_D_COMPILER_INIT)
set(CMAKE_D_COMPILER_LIST ${_CMAKE_TOOLCHAIN_PREFIX}gdc ${_CMAKE_TOOLCHAIN_PREFIX}dmd)
endif(CMAKE_D_COMPILER_INIT)
# Find the compiler.
if(_CMAKE_USER_D_COMPILER_PATH)
find_program(CMAKE_D_COMPILER NAMES ${CMAKE_D_COMPILER_LIST} PATHS ${_CMAKE_USER_D_COMPILER_PATH} DOC "D compiler" NO_DEFAULT_PATH)
endif(_CMAKE_USER_D_COMPILER_PATH)
find_program(CMAKE_D_COMPILER NAMES ${CMAKE_D_COMPILER_LIST} DOC "D compiler")
if(CMAKE_D_COMPILER_INIT AND NOT CMAKE_D_COMPILER)
set(CMAKE_D_COMPILER "${CMAKE_D_COMPILER_INIT}" CACHE FILEPATH "D compiler" FORCE)
endif(CMAKE_D_COMPILER_INIT AND NOT CMAKE_D_COMPILER)
else(NOT CMAKE_D_COMPILER)
# we only get here if CMAKE_D_COMPILER was specified using -D or a pre-made CMakeCache.txt
# (e.g. via ctest) or set in CMAKE_TOOLCHAIN_FILE
# if CMAKE_D_COMPILER is a list of length 2, use the first item as
# CMAKE_D_COMPILER and the 2nd one as CMAKE_D_COMPILER_ARG1
list(LENGTH CMAKE_D_COMPILER _CMAKE_D_COMPILER_LIST_LENGTH)
if("${_CMAKE_D_COMPILER_LIST_LENGTH}" EQUAL 2)
list(GET CMAKE_D_COMPILER 1 CMAKE_D_COMPILER_ARG1)
list(GET CMAKE_D_COMPILER 0 CMAKE_D_COMPILER)
endif("${_CMAKE_D_COMPILER_LIST_LENGTH}" EQUAL 2)
# if a compiler was specified by the user but without path,
# now try to find it with the full path
# if it is found, force it into the cache,
# if not, don't overwrite the setting (which was given by the user) with "NOTFOUND"
# if the C compiler already had a path, reuse it for searching the CXX compiler
get_filename_component(_CMAKE_USER_D_COMPILER_PATH "${CMAKE_D_COMPILER}" PATH)
if(NOT _CMAKE_USER_D_COMPILER_PATH)
find_program(CMAKE_D_COMPILER_WITH_PATH NAMES ${CMAKE_D_COMPILER})
mark_as_advanced(CMAKE_D_COMPILER_WITH_PATH)
if(CMAKE_D_COMPILER_WITH_PATH)
set(CMAKE_D_COMPILER ${CMAKE_D_COMPILER_WITH_PATH} CACHE STRING "D compiler" FORCE)
endif(CMAKE_D_COMPILER_WITH_PATH)
endif(NOT _CMAKE_USER_D_COMPILER_PATH)
endif(NOT CMAKE_D_COMPILER)
mark_as_advanced(CMAKE_D_COMPILER)
if(NOT _CMAKE_TOOLCHAIN_LOCATION)
get_filename_component(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_D_COMPILER}" PATH)
endif(NOT _CMAKE_TOOLCHAIN_LOCATION)
# Build a small source file to identify the compiler.
if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
set(CMAKE_D_COMPILER_ID_RUN 1)
set(CMAKE_D_PLATFORM_ID "Windows")
# TODO: Set the compiler id. It is probably MSVC but
# the user may be using an integrated Intel compiler.
# set(CMAKE_D_COMPILER_ID "MSVC")
endif(${CMAKE_GENERATOR} MATCHES "Visual Studio")
if(NOT CMAKE_D_COMPILER_ID_RUN)
set(CMAKE_D_COMPILER_ID_RUN 1)
# Each entry in this list is a set of extra flags to try
# adding to the compile line to see if it helps produce
# a valid identification file.
set(CMAKE_D_COMPILER_ID_TEST_FLAGS
# Try compiling to an object file only.
"-c"
)
# Try to identify the compiler.
set(CMAKE_D_COMPILER_ID)
find_file(CMAKE_PLATFORM_ID_CONTENT_FILE CMakePlatformId.di.in PATHS ${CMAKE_ROOT}/Modules
${CMAKE_MODULE_PATH} NO_DEFAULT_PATH)
file(READ ${CMAKE_PLATFORM_ID_CONTENT_FILE} CMAKE_D_COMPILER_ID_PLATFORM_CONTENT)
find_file(CMAKE_D_COMPILER_ID_FILE_IN CMakeDCompilerId.d.in PATHS ${CMAKE_ROOT}/Modules
${CMAKE_MODULE_PATH} NO_DEFAULT_PATH)
# Workaround for bug http://public.kitware.com/Bug/view.php?id=14481
# if CMAKE_MODULE_PATH is used, then patch ${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake
get_filename_component(CMAKE_D_COMPILER_ID_FILE_IN_PATH ${CMAKE_D_COMPILER_ID_FILE_IN} PATH)
if(CMAKE_MAJOR_VERSION GREATER 2 OR CMAKE_D_COMPILER_ID_FILE_IN_PATH STREQUAL ${CMAKE_ROOT}/Modules)
include(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
else(CMAKE_D_COMPILER_ID_FILE_IN_PATH STREQUAL ${CMAKE_ROOT}/Modules)
file(READ ${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake CMAKE_DETERMINE_COMPILER_ID_CMAKE_CONTENT)
STRING(REPLACE "file(READ \${CMAKE_ROOT}/Modules/\${src}.in ID_CONTENT_IN)"
"find_file(src_in \${src}.in PATHS \${CMAKE_ROOT}/Modules \${CMAKE_MODULE_PATH} NO_DEFAULT_PATH)
file(READ \${src_in} ID_CONTENT_IN)
unset(src_in CACHE)"
CMAKE_DETERMINE_COMPILER_ID_CMAKE_CONTENT_PATCHED ${CMAKE_DETERMINE_COMPILER_ID_CMAKE_CONTENT})
file(WRITE ${CMAKE_PLATFORM_INFO_DIR}/CMakeDetermineCompilerId.cmake
${CMAKE_DETERMINE_COMPILER_ID_CMAKE_CONTENT_PATCHED})
include(${CMAKE_PLATFORM_INFO_DIR}/CMakeDetermineCompilerId.cmake)
endif(CMAKE_MAJOR_VERSION GREATER 2 OR CMAKE_D_COMPILER_ID_FILE_IN_PATH STREQUAL ${CMAKE_ROOT}/Modules)
CMAKE_DETERMINE_COMPILER_ID(D DFLAGS CMakeDCompilerId.d)
unset(CMAKE_D_COMPILER_ID_FILE_IN CACHE)
unset(CMAKE_PLATFORM_ID_CONTENT_FILE CACHE)
# Set old compiler and platform id variables.
if("${CMAKE_D_COMPILER_ID}" MATCHES "GNU")
set(CMAKE_COMPILER_IS_GDC 1)
endif("${CMAKE_D_COMPILER_ID}" MATCHES "GNU")
if("${CMAKE_D_PLATFORM_ID}" MATCHES "MinGW")
set(CMAKE_COMPILER_IS_MINGW 1)
elseif("${CMAKE_D_PLATFORM_ID}" MATCHES "Cygwin")
set(CMAKE_COMPILER_IS_CYGWIN 1)
endif("${CMAKE_D_PLATFORM_ID}" MATCHES "MinGW")
endif(NOT CMAKE_D_COMPILER_ID_RUN)
include(CMakeFindBinUtils)
if(MSVC_D_ARCHITECTURE_ID)
set(SET_MSVC_D_ARCHITECTURE_ID
"set(MSVC_D_ARCHITECTURE_ID ${MSVC_D_ARCHITECTURE_ID})")
endif(MSVC_D_ARCHITECTURE_ID)
# configure variables set in this file for fast reload later on
find_file(CMAKE_D_COMPILER_CMAKE_IN CMakeDCompiler.cmake.in PATHS ${CMAKE_ROOT}/Modules
${CMAKE_MODULE_PATH} NO_DEFAULT_PATH)
configure_file(${CMAKE_D_COMPILER_CMAKE_IN}
${CMAKE_PLATFORM_INFO_DIR}/CMakeDCompiler.cmake
@ONLY IMMEDIATE # IMMEDIATE must be here for compatibility mode <= 2.0
)
set(CMAKE_D_COMPILER_ENV_VAR "DC")