Implement 2D and 3D cross product.
2D cross product is defined as equivalent to: res = cross(a.xy0(), b.xy0()).z()
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2 changed files with 51 additions and 1 deletions
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@ -23,7 +23,7 @@ namespace vwr {
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typedef vwr::Vec<UnorderedVector> uvec3i;
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TEST(vwr, ops) {
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TEST(vwr, dot) {
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using namespace vwr;
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ivec3 a(1);
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@ -43,3 +43,35 @@ TEST(vwr, ops) {
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EXPECT_EQ(7*5+2*2+9*8, dot(a, c));
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EXPECT_EQ(7*6+2*9+9*3, dot(b, c));
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}
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TEST(vwr, cross2D) {
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using namespace vwr;
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ivec2 a(53, 97);
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ivec2 b(71, -30);
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EXPECT_EQ(-8477, cross(a, b));
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a /= 4;
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b /= -2;
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EXPECT_EQ(1035, cross(a, b));
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}
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TEST(vwr, cross3D) {
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using namespace vwr;
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ivec3 a(5, 7, 13);
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ivec3 b(17, 19, 23);
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ivec3 res(-86, 106, -24);
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EXPECT_EQ(res, cross(a, b));
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a.x() *= 10;
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a.y() *= -8;
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a.z() *= 37;
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b *= -99;
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res.x() = 1032273;
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res.y() = -695673;
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res.z() = -188298;
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EXPECT_EQ(res, cross(a, b));
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}
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