King_DuckZ
fe03f45f76
Shows what it looks like when you mix vectors of different type vs using vectorwrapper.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#include "sample_vectors.hpp"
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#include <gtest/gtest.h>
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namespace {
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void test_svec3 (const vwr::svec3& parVec, float parX, float parY, float parZ) {
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EXPECT_EQ(parVec.x(), parX);
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EXPECT_EQ(parVec.y(), parY);
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EXPECT_EQ(parVec.z(), parZ);
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}
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void test_tvec3 (const vwr::tvec3& parVec, float parX, float parY, float parZ) {
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EXPECT_EQ(parVec.x(), parX);
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EXPECT_EQ(parVec.y(), parY);
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EXPECT_EQ(parVec.z(), parZ);
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}
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} //unnamed namespace
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TEST(vwr, conversion) {
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using namespace vwr;
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{
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svec1 s(10.0f);
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EXPECT_EQ(s.x(), 10.0f);
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auto s2 = s.x1();
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static_assert(std::is_same<decltype(s2), svec2>::value, "Expecting svec2");
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EXPECT_EQ(s2.x(), s.x());
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EXPECT_EQ(s2.y(), 1.0f);
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auto s3 = s2.xyn(2.0f);
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EXPECT_EQ(s3.x(), s2.x());
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EXPECT_EQ(s3.y(), s2.y());
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EXPECT_EQ(s3.z(), 2.0f);
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const auto s3_copy(s3);
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EXPECT_EQ(s3_copy, s3);
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}
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{
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svec3 s3(1.0f);
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mvec3 m3(s3);
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EXPECT_EQ(m3.x(), 1.0f);
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EXPECT_EQ(m3.y(), 1.0f);
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EXPECT_EQ(m3.z(), 1.0f);
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EXPECT_EQ(m3.data().x, 1.0f);
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EXPECT_EQ(m3.data().y, 1.0f);
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EXPECT_EQ(m3.data().z, 1.0f);
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}
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{
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pvec3 p3(1.0f, 2.0f, 3.0f);
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test_svec3(p3.cast<svec3>(), p3.x(), p3.y(), p3.z());
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test_tvec3(p3.cast<tvec3>(), p3.x(), p3.y(), p3.z());
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}
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}
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