#include "JSONDebug.h" #ifdef JSON_DEBUG #ifdef JSON_STDERROR #include //need std::cerr #else #include "JSONSingleton.h" //otherwise, use a callback to tell the end user what happened json_error_callback_t JSONDebug::register_callback(json_error_callback_t callback) json_nothrow { json_error_callback_t res = JSONSingleton::get(); JSONSingleton::set(callback); return res; } #endif //Something went wrong or an assert failed void JSONDebug::_JSON_FAIL(const json_string & msg) json_nothrow { #ifdef JSON_STDERROR //no callback, just use stderror #ifndef JSON_UNICODE std::cerr << msg << std::endl; #else std::cerr << std::string(msg.begin(), msg.end()) << std::endl; #endif #else if (json_error_callback_t ErrorCallback = JSONSingleton::get()){ //only do anything if the callback is registered #ifdef JSON_LIBRARY ErrorCallback(msg.c_str()); #else ErrorCallback(msg); #endif } #endif } //asserts that condition is true, more useful than cassert because it lets you keep going void JSONDebug::_JSON_ASSERT(bool condition, const json_string & msg) json_nothrow { if (json_unlikely(!condition)){ _JSON_FAIL(msg); } } #endif