wordreference/libjson/_internal/Source/JSONDebug.cpp

42 lines
1.3 KiB
C++

#include "JSONDebug.h"
#ifdef JSON_DEBUG
#ifdef JSON_STDERROR
#include <iostream> //need std::cerr
#else
#include "JSONSingleton.h"
//otherwise, use a callback to tell the end user what happened
json_error_callback_t JSONDebug::register_callback(json_error_callback_t callback) json_nothrow {
json_error_callback_t res = JSONSingleton<json_error_callback_t>::get();
JSONSingleton<json_error_callback_t>::set(callback);
return res;
}
#endif
//Something went wrong or an assert failed
void JSONDebug::_JSON_FAIL(const json_string & msg) json_nothrow {
#ifdef JSON_STDERROR //no callback, just use stderror
#ifndef JSON_UNICODE
std::cerr << msg << std::endl;
#else
std::cerr << std::string(msg.begin(), msg.end()) << std::endl;
#endif
#else
if (json_error_callback_t ErrorCallback = JSONSingleton<json_error_callback_t>::get()){ //only do anything if the callback is registered
#ifdef JSON_LIBRARY
ErrorCallback(msg.c_str());
#else
ErrorCallback(msg);
#endif
}
#endif
}
//asserts that condition is true, more useful than cassert because it lets you keep going
void JSONDebug::_JSON_ASSERT(bool condition, const json_string & msg) json_nothrow {
if (json_unlikely(!condition)){
_JSON_FAIL(msg);
}
}
#endif