Add a small dice rolling example game

This commit is contained in:
King_DuckZ 2020-05-02 22:41:58 +02:00
parent 3a8285a518
commit a3c1199da9
6 changed files with 151 additions and 5 deletions

88
examples/dieroll/main.cpp Normal file
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@ -0,0 +1,88 @@
#include "wrenpp/vm_fun.hpp"
#include "wrenpp/def_configuration.hpp"
#include <iostream>
#include <string>
#include <fstream>
#include <random>
#include <chrono>
#include <thread>
namespace {
struct CustomData {
CustomData (std::random_device::result_type r) :
generator(r),
distrib(1, 6)
{
}
std::mt19937 generator;
std::uniform_int_distribution<int> distrib;
};
void user_input(wren::VM& vm) {
std::string retval;
std::cin >> retval;
set(vm, 0, retval);
}
void random_num(wren::VM& vm) {
auto* const cust_data = vm.user_data<CustomData>();
set(vm, 0, cust_data->distrib(cust_data->generator));
}
class MyConfig : public wren::DefConfiguration {
public:
wren::foreign_method_t foreign_method_fn (
wren::VM* vm,
const char* module_ptr,
const char* class_name_ptr,
bool is_static,
const char* signature_ptr
) {
std::string_view module(module_ptr);
std::string_view class_name(class_name_ptr);
std::string_view signature(signature_ptr);
//std::cout << "requested: \"" << module << "\" \"" <<
// class_name << "\" \"" << signature << "\" static: " <<
// std::boolalpha << is_static << '\n';
if ("main" == module) {
if ("Game" == class_name) {
if ("user_input()" == signature and is_static)
return &user_input;
else if ("random()" == signature and is_static)
return &random_num;
}
}
return nullptr;
}
//char* load_module_fn (wren::VM* vm, const char* name) {
// std::cout << "asked to load module \"" << name << "\"\n";
// return nullptr;
//}
};
std::string load_file (const std::string& path) {
std::ifstream ifs(path);
ifs >> std::noskipws;
return std::string(
std::istreambuf_iterator<char>(ifs),
std::istreambuf_iterator<char>()
);
}
} //unnamed namespace
int main() {
std::random_device rand_dev;
CustomData custom_data(rand_dev());
MyConfig config;
wren::VM vm(&config, &custom_data);
interpret(vm, "main", load_file("main.wren"));
wren::call<void>(vm, {"main", "the_game"}, "play_game");
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
return 0;
}

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import "random" for Random
class Game {
construct new() {
_player_money = 6
_my_money = 6
}
foreign static user_input()
//foreign static random()
play_game() {
System.print("Welcome to wrengame!")
while (true) {
System.print("/me rolls a die... *roll* *roll*")
System.print("Your balance is %(_player_money)€ and I have %(_my_money)€, pay 1€ and guess the number!")
var roll = Random.new().int(6) + 1
var guess = Num.fromString(Game.user_input())
_player_money = _player_money - 1
_my_money = _my_money - 2
if (roll == guess) {
System.print("I rolled %(roll)! You win 3€!")
_player_money = _player_money + 3
} else {
_my_money = _my_money + 3
System.print("I rolled %(roll), you lose!")
}
if (_my_money < 2 || _player_money < 1) {
break
}
}
if (_my_money < _player_money) {
System.print("Game finished, you win!")
} else {
System.print("Game finished, I win!")
}
System.print("Final balance is %(_player_money)€ for you and %(_my_money)€ for me")
System.print("Let's play again soon!")
}
}
var the_game = Game.new()

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executable('dieroll',
'main.cpp',
dependencies: wrenpp_dep,
install: false,
)

1
examples/meson.build Normal file
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subdir('dieroll')

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@ -65,8 +65,12 @@ wrenpp_dep = declare_dependency(
include_directories: public_incl,
)
if get_option('build_examples')
executable(meson.project_name() + 'sample',
'src/main.cpp',
dependencies: wrenpp_dep,
install: false,
)
subdir('examples')
endif

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@ -1,4 +1,5 @@
option('build_testing', type: 'boolean', value: false)
option('build_examples', type: 'boolean', value: false)
option('wren_with_cli', type: 'boolean', value: true, yield: true)
option('wren_with_rand', type: 'boolean', value: false, yield: true)
option('wren_with_meta', type: 'boolean', value: false, yield: true)