76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* Copyright 2020-2022, Michele Santullo
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* This file is part of wrenpp.
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*
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* Wrenpp is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Wrenpp is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with wrenpp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "wrenpp/vm_fun.hpp"
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#include "wrenpp/def_configuration.hpp"
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#include "wrenpp/callback_manager.hpp"
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#include <iostream>
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#include <string>
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#include <fstream>
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#include <random>
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#include <chrono>
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#include <thread>
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namespace {
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struct CustomData {
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CustomData (std::random_device::result_type r) :
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generator(r),
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distrib(1, 6)
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{
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}
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std::mt19937 generator;
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std::uniform_int_distribution<int> distrib;
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};
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void user_input(wren::VM& vm, wren::ModuleAndName) {
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std::string retval;
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std::cin >> retval;
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set(vm, 0, retval);
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}
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void random_num(wren::VM& vm, wren::ModuleAndName) {
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auto* const cust_data = vm.user_data<CustomData>();
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set(vm, 0, cust_data->distrib(cust_data->generator));
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}
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std::string load_file (const std::string& path) {
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std::ifstream ifs(path);
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ifs >> std::noskipws;
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return std::string(
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std::istreambuf_iterator<char>(ifs),
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std::istreambuf_iterator<char>()
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);
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}
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} //unnamed namespace
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int main() {
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std::random_device rand_dev;
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CustomData custom_data(rand_dev());
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wren::DefConfiguration config;
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wren::VM vm(&config, &custom_data);
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vm.callback_manager().add_callback(true, "main", "Game", "user_input()", [](){return &user_input;})
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.add_callback(true, "main", "Game", "random()", [](){return &random_num;});
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interpret(vm, "main", load_file("main.wren"));
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wren::call<void>(vm, wren::MN<"main", "the_game">, "play_game");
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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return 0;
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}
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