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examples | ||
include | ||
src | ||
subprojects/wren | ||
test | ||
.gitignore | ||
.gitmodules | ||
COPYING | ||
meson.build | ||
meson_options.txt | ||
README.md |
Wrenpp
Wrenpp is a lightweight C++ wrapper for the official Wren C library. It aims to package all the features accessible through the C API in a modern C++ interface that is easy to use, while keeping the overhead to a minimum.
Current state
The library is functional and provides access to most of the features of Wren. Some are better tested than others. There are no known memory leaks. Please keep in mind this is an early version and more testing and work will be needed.
Philosophy
The overall principle behind this wrapper is to be feature rich while also being lightweight and allowing fine-grained control for users who need it.
By design, wrenpp hides the Wren C API entirely, but all functions (considered
"low level" relative to this wrapper) are still accessible through the VM
class. If the function you need is not available there it's probably just
missing and adding it should be a trivial task.
Wrenpp provides you with convenience functions in vm_fun.hpp
that are built
on top of the VM
class and make basic use of Wren simpler. You're still free
to "mix & match" higher level functions with lower level ones, and you can
decide to not use portions of the wrapper entirely.
Building
Wrenpp
You can make a release build like this:
mkdir build
cd build
meson setup -Dbuildtype=release ..
ninja
The build scripts understand the following options (double check in
meson_options.txt
):
build_testing
set to true to compile Wren's unit tests toobuild_examples
set to true to include examples from theexamples/
directory in the buildwren_with_cli
set to false to exclude the command line tool from the Wren subproject buildwren_with_rand
set to true to compile Wren with random supportwren_with_meta
set to true to compile Wren with meta supportwrenpp_with_name_guessing
enable class name guessing in c++ code. It currently affects only example code and header files, not the library itself. It controls theWRENPP_WITH_NAME_GUESSING
preprocessor symbol. When it's defined, you will have access to better error reporting and extra functions, such as amake_wren_object()
overload that doesn't require you to specify a string class name.
Note that some example projects require random support in Wren, without which they will crash. If you want to run examples or you are getting "Address boundary error" segfaults recompile Wrenpp after enabling the example and/or meta options:
mkdir build
cd build
meson setup -Dbuildtype=debug -Dbuild_examples=true -Dwren_with_rand=true -Dwren_with_meta=true ..
ninja
Wren only
If you only want to compile the C library of Wren, of course you can do that:
mkdir build
cd build
meson setup -Dbuildtype=release -Dwren_with_rand=true -Dwren_with_meta=true ../subprojects/wren
ninja
This will build Wren as a shared object. If you want a static library instead
you can add the -Ddefault_library=static
parameter to your Meson command, or
-Ddefault_library=both
if you want tboth the shared and the static version of
Wren.
Usage
Meson
You can use Wrenpp as a Meson subproject like you would do normally. For example:
wrenpp = subproject('wrenpp', default_options: ['wren_with_rand=true'])
wrenpp_dep = wrenpp.get_variable('wrenpp_dep')
executable('my_project',
'main.cpp',
dependencies: wrenpp_dep,
)
This will make Wrenpp build as part of your project with Wren's optional random module enabled.
Alternatively you can use the subproject as a fallback if there is no Wrenpp installed in your system already:
wrenpp_dep = dependency('wrenpp', version: '>=0.1.0',
fallback: ['wrenpp', 'wrenpp_dep'],
default_options: ['wren_with_rand=true'],
)
Note that when you use Wrenpp as a subproject, Wrenpp's subproject Wren will become a sub-subproject of your project. This is how Meson works and it simply means that in your top level source directory you will have to run this command before you will be able to compile (Meson should detect and print this as well):
meson wrap promote subprojects/wrenpp/subprojects/wren
C++
For working examples refer to the source files in the examples/
directory.
"Greet" is the simplest example, while "math_vector" is showing off more
features.
Header files
In order to use Wrenpp in your project you will need to include wrenpp/vm.hpp
at least. A description of all the relevant header files follows:
vm.hpp
TheVM
class provides simple wrappers around the C API functions. It wraps and hides theWrenVM
pointer and provides RAII around it. Available methods aim to be as close to their C counterparts as possible. You can use objects of this class in a way that mirrors very closely the way you would use the C API.vm_fun.hpp
This header provides functions on top of theVM
class. Their goal is to make common operations easier and more compact in your code.def_configuration.hpp
TheDefConfiguration
struct extends the bareConfiguration
struct by providing an implementation forwrite_fn
,error_fn
andreallocate_fn
. They are implemented in terms ofstd::cout
,std::cerr
andnew[]
/delete[]
respectively. You can safely ignore this header if this is not suitable for your project.
Other header files are intended for Wrenpp's use and you shouldn't need to use them. You are free to use them in your project if you think the code inside is useful to you, however keep in mind that those are not providing core Wrenpp functionalities and may be removed or modified in the future.
Initialisation
Wrenpp aims to make your code as clear and concise as possible. To instantiate
a VM
(which wraps WrenVM
) and run a simple script you can do the following:
#include <wrenpp/vm.hpp>
#include <wrenpp/def_configuration.hpp>
int main() {
wren::DefConfiguration config;
wren::VM vm(&config, nullptr);
vm.interpret("main", "System.print(\"Hello world!\")");
return 0;
}
Foreign functions
You have two options to register foreign functions with wrenpp: the easiest one
is to just use the callback manager available through the VM
object:
#include <wrenpp/vm.hpp>
#include <wrenpp/def_configuration.hpp>
#include <wrenpp/callback_manager.hpp> //necessary if you want to use the callback manager
int main() {
wren::DefConfiguration config;
wren::VM vm(&config, nullptr);
vm.callback_manager()
.add_callback(true, "your_module", "YourClass", "your_method(_,_)", &your_method);
vm.interpret("main", your_fun_script_here);
return 0;
}
The current implementation available in DefConfiguration
registers a callback
to Wren that looks up a std::unordered_map
for the correct c++ function and
then forwards the call to it. This should be good enough for most cases,
however you are free to provide your own callback for wren by writing your own
Configuration class. Wrenpp tries to not impose you any particular helper code,
in fact if you don't wish to use the CallbackManager
returned by
vm.callback_manager()
then you don't even need to include the relative header
file! There will still be a std::unordered_map
in memory (because that's
owned by vm
) but it will never be used.
The second method requires you to provide the full Wren foreign functions callback:
#include <wrenpp/vm.hpp>
#include <wrenpp/def_configuration.hpp>
class MyConf : public wren::DefConfiguration {
public:
//This is the callback that Wren will call, refer to the C API documentation
//for more details.
wren::foreign_method_t foreign_method_fn(
wren::VM* vm,
std::string_view module,
std::string_view class_name,
bool is_static,
std::string_view signature
) {
if (module == "your_module" and class_name == "YourClass") {
if (is_static and signature == "your_method(_,_)")
return &your_method;
}
return nullptr;
}
}
int main() {
MyConf config;
wren::VM vm(&config, nullptr);
vm.interpret("main", your_fun_script_here);
return 0;
}
The above code is very close to what you'd do with the C API. If you need, you
can even pass a user data pointer to the VM
constructor (nullptr
in this
snippet) and retrieve it later from within foreign_method_fn()
via
vm.void_user_data()
or vm.user_data()
. You're unlikely to need it as, as
you can see, foreign_method_fn()
is not static and so you can have some state
stored in your MyConf
object, however you still get the chance to use the
C-like user data mechanism if you wish to.
Note that for the above to work the foreign_method_fn()
method in MyConf
must be named exactly like that, and the signature must match (except for the
static
and const
keywords). Ideally the code above should alse be
noexcept
as there will be C code in the call stack when that method is
invoked.
Implementation
Work in progress