Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_LIZAP
BlendType = BLEND_ADD
BounceType = BOUNCE_REAL
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FirePrt = LiZap
TrailPrt = LiTrail
Damage = 1
MaxSpeed = 1000
Homing = 1000
HomingIncr = 8000
Scale = 0.6 0.6
LifeTime = 2
CheckDamageTarget = 1
