Texture = Shots/Blaster
DamageType = DT_AVATAR_ENERGYBLAST
BounceType = BOUNCE_NONE
BlendType = BLEND_ADD
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = BlasterFire
TrailPrt = BlasterTrail
Damage = 1
MaxSpeed = 500
Invisible = 1
Homing = 1000
Scale = 0.75 0.75
CheckDamageTarget = 1
