mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
74 lines
2.1 KiB
Lua
74 lines
2.1 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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function init(me)
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node_setCursorActivation(me, true)
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node_setCatchActions(me, true)
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end
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function action(me, action, state)
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if isNestedMain() then return end
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if getNodeToActivate() == me and state == 1 then
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if action == ACTION_MENULEFT then
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local node = getNode("TITLE_NEWGAME")
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setNodeToActivate(node)
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setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
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return false
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elseif action == ACTION_MENURIGHT then
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local node = getNode("TITLE_QUIT")
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setNodeToActivate(node)
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setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
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return false
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elseif action == ACTION_MENUUP and not isDemo() then
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local node = getNode("TITLE_REPLAYINTRO")
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setNodeToActivate(node)
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setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
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return false
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end
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end
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return true
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end
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function activate(me)
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if isNestedMain() then return end
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playSfx("TitleAction")
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spawnParticleEffect("TitleEffect1", node_x(me), node_y(me))
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watch(0.5)
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--[[
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setNodeToActivate(0)
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]]--
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setActivation(false)
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doLoadMenu()
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setActivation(true)
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if getInputMode() ~= INPUT_MOUSE then
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setMousePos(toWindowFromWorld(node_x(me), node_y(me)))
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end
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end
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function update(me, dt)
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end
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