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Aquaria/BBGE/Localization.cpp

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#include "Localization.h"
static std::string s_locale;
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static std::string s_modpath;
void setUsedLocale(const std::string& s)
{
s_locale = s;
}
const char *getUsedLocale()
{
return s_locale.c_str();
}
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void setLocalisationModPath(const std::string& s)
{
s_modpath = s;
stringToLower(s_modpath);
}
// hackish
// intended to be used only for paths which are known to start with the mod path,
// but can deal with it if this is not the case
std::string localisePathInternalModpath(const std::string &path)
{
std::string tmp = path;
stringToLower(tmp);
if(!strncmp(tmp.c_str(), s_modpath.c_str(), s_modpath.length()))
return localisePath(path, s_modpath);
return localisePath(path);
}
std::string localisePath(const std::string &path, const std::string& modpath /* = "" */)
{
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if (s_locale.empty() || s_locale == "-")
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return path;
if(path.length() < modpath.length())
return path;
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const std::string fname = path.substr(modpath.length());
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/* we first try with complete locale name, i.e "locales/en_US/" */
std::string localisedPath = modpath + "locales/" + s_locale + "/" + fname;
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if (exists(localisedPath.c_str()))
return localisedPath;
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/* ok didn't work, let's retry with only language part of locale name, i.e "locales/en/" */
const size_t found = s_locale.find('_');
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/* hmm, seems like we didn't have a full locale name anyway, use original path */
if (found == std::string::npos)
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return path;
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localisedPath = modpath + "locales/" + s_locale.substr(0,found) + "/" + fname;
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/* hooray we found a file! */
if (exists(localisedPath.c_str()))
return localisedPath;
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/* seems like we don't have a localized version of the file available, use original path */
return path;
}