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Aquaria/files/scripts/entities/cc_getrocked.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.spawnedEnemies = false
v.killNode = 0
function init(me)
setupEntity(me)
entity_initSkeletal(me, "CC")
entity_animate(me, "cry", -1)
entity_scale(me, 0.6, 0.6)
end
local function spawnEnemies(me)
if v.spawnedEnemies then return end
v.spawnedEnemies = true
entity_idle(v.n)
debugLog("SPAWNENEMIES: START")
local ent = getFirstEntity()
local anEnt = 0
while ent~=0 do
if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
anEnt = ent
entity_animate(ent, "transform")
end
ent = getNextEntity()
end
cam_toEntity(anEnt)
while entity_isAnimating(anEnt) do
watch(FRAME_TIME)
end
ent = getFirstEntity()
while ent~=0 do
if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
createEntity("Scavenger", "", entity_getPosition(ent))
-- play some special animation for spawning
entity_delete(ent, 0.5)
end
ent = getNextEntity()
end
cam_toEntity(v.n)
debugLog("SPAWNENEMIES: END")
setFlag(FLAG_SUNKENCITY_PUZZLE, 5)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
spawnEnemies(me)
elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
v.spawnedEnemies = true
end
v.killNode = getNode("KILL")
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
local num = node_getNumEntitiesIn(v.killNode, "Scavenger")
if num < 1 then
setFlag(FLAG_SUNKENCITY_PUZZLE, 6)
debugLog(msg("You beat the enemies!!!"))
end
else
if not v.spawnedEnemies then
if entity_isEntityInRange(me, v.n, 128) then
spawnEnemies(me)
end
end
end
elseif entity_isState(me, STATE_DONE) then
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "cry", -1)
entity_setPosition(me, entity_getPosition(me))
elseif entity_isState(me, STATE_FOLLOW) then
entity_animate(me, "float", -1)
elseif entity_isState(me, STATE_DONE) then
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end