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Aquaria/files/scripts/entities/deepeel.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- EEL
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
v.dir = 0
v.switchDirDelay = 0
v.wiggleTime = 0
v.wiggleDir = 1
v.interestTimer = 0
v.colorRevertTimer = 0
v.collisionSegs = 32
v.avoidLerp = 0
v.avoidDir = 1
v.glow = 0
v.glowBone = 0
function init(me)
-- oldhealth : 40
setupBasicEntity(
me,
"", -- texture
6, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
90, -- sprite width
90, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
2500 -- updateCull -1: disabled, default: 4000
)
entity_setDropChance(me, 50)
entity_initHair(me, 64, 8, 32, "DeepEel/Tail")
entity_initSkeletal(me, "DeepEel")
v.n = getNaija()
entity_setTarget(me, v.n)
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
entity_setDeathParticleEffect(me, "TinyBlueExplode")
entity_setState(me, STATE_IDLE)
entity_setDeathScene(me, true)
v.glow = createQuad("Naija/LightFormGlow", 13)
quad_scale(v.glow, 1.5, 1.5)
--quad_scale(v.glow, 1.8, 1.8, 1, -1, 1, 1)
v.glowBone = entity_getBoneByName(me, "Glow")
end
function dieNormal(me)
if chance(5) then
spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
end
end
function update(me, dt)
if entity_getState(me)==STATE_IDLE then
if entity_isEntityInRange(me, v.n, 800) then
entity_moveTowardsTarget(me, dt, 500)
entity_setMaxSpeedLerp(me, 0.8, 0.5)
else
entity_setMaxSpeedLerp(me, 1, 0.8)
end
entity_doEntityAvoidance(me, dt, 32, 0.1)
entity_doCollisionAvoidance(me, dt, 10, 0.1)
entity_doCollisionAvoidance(me, dt, 4, 0.8)
end
entity_updateMovement(me, dt)
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
entity_updateHair(me, dt)
entity_handleShotCollisionsHair(me, v.collisionSegs)
--entity_handleShotCollisions(me)
if entity_collideHairVsCircle(me, v.n, v.collisionSegs) then
entity_touchAvatarDamage(me, 0, 0.5, 500)
end
entity_rotateToVel(me)
entity_flipToVel(me)
quad_setPosition(v.glow, bone_getWorldPosition(v.glowBone))
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_setMaxSpeed(me, 600)
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_DEATHSCENE) then
entity_clearVel(me)
entity_setStateTime(me, 1.5)
for i=32,1,-6 do
local x, y = entity_getHairPosition(me, i)
spawnParticleEffect("TinyBlueExplode", x, y, 0.2*((32-i)/6.0))
end
elseif entity_isState(me, STATE_DEAD) then
quad_delete(v.glow)
end
end
function exitState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
entity_setMaxSpeedLerp(me, 3)
entity_setMaxSpeedLerp(me, 1,2)
return true
end
function songNote(me, note)
end