mirror of
https://github.com/AquariaOSE/Aquaria.git
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90 lines
2.5 KiB
Lua
90 lines
2.5 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- Energy Boss CLIMB
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-- ================================================================================================
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v.node = 0
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v.speed = 550
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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30, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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0, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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90, -- sprite width
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90, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_initSkeletal(me, "EnergyBoss")
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entity_setState(me, STATE_IDLE)
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entity_setCull(me, false)
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entity_setName(me, "EnergyBossClimb")
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--entity_flipHorizontal(me)
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entity_generateCollisionMask(me)
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v.node = getNode("NARROW")
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end
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function update(me, dt)
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entity_handleShotCollisionsSkeletal(me)
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local bone = entity_collideSkeletalVsCircle(me, getNaija())
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if bone ~= 0 then
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entity_damage(getNaija(), me, 1000)
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entity_push(getNaija(), 0, -1200, 1)
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end
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if entity_y(me)-256 > node_y(v.node) then
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entity_setPosition(me, entity_x(me), entity_y(me) - v.speed * dt)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", LOOP_INF)
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end
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end
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function exitState(me)
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end
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function activate(me)
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end
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function hitSurface(me)
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end
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