mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
121 lines
2.8 KiB
Lua
121 lines
2.8 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.bone_tentacles = 0
|
||
|
v.fireDelay = 0
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "Abaddon")
|
||
|
--entity_setAllDamageTargets(me, true)
|
||
|
|
||
|
entity_generateCollisionMask(me)
|
||
|
|
||
|
v.bone_tentacles = entity_getBoneByName(me, "Tentacles")
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "BigRedExplode")
|
||
|
entity_setDeathScene(me, true)
|
||
|
|
||
|
entity_setHealth(me, 24)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setCullRadius(me, 512)
|
||
|
|
||
|
entity_setUpdateCull(me, 3000)
|
||
|
|
||
|
entity_setDropChance(me, 100, 1)
|
||
|
|
||
|
entity_setDamageTarget(me, DT_ENEMY_BEAM, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
entity_handleShotCollisionsSkeletal(me)
|
||
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||
|
if bone ~= 0 then
|
||
|
entity_touchAvatarDamage(me, 0, 1, 400)
|
||
|
end
|
||
|
|
||
|
v.fireDelay = v.fireDelay + dt
|
||
|
if v.fireDelay > 4 then
|
||
|
v.fireDelay = 0
|
||
|
local radius = 64
|
||
|
local maxa = 3.14 * 2
|
||
|
local off = bone_getRotation(v.bone_tentacles)
|
||
|
local a = off
|
||
|
while a < maxa+off do
|
||
|
local s = createShot("Abaddon", me)
|
||
|
shot_setAimVector(s, math.sin(a), math.cos(a))
|
||
|
shot_setOut(s, radius)
|
||
|
a = a + (3.14*2)/8.0
|
||
|
end
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
bone_rotate(v.bone_tentacles, 360, 10, -1)
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
local t = 2
|
||
|
entity_offset(me, 10, 0, 0.05, -1, 1)
|
||
|
entity_setStateTime(me, t)
|
||
|
entity_scale(me, 0.2, 0.2, t, 0, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if bone == v.bone_tentacles then
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|