mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
253 lines
6.6 KiB
Lua
253 lines
6.6 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- EEL
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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v.dir = 0
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v.switchDirDelay = 0
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v.wiggleTime = 0
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v.wiggleDir = 1
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v.interestTimer = 0
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v.colorRevertTimer = 0
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v.collisionSegs = 25
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v.avoidLerp = 0
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v.avoidDir = 1
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v.interest = false
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local STATE_AROUND = 1001
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v.dir = 0
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v.idleDelay = 3
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v.n = 0
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v.bone_body = 0
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-- initializes the entity
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function init(me)
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-- oldhealth : 40
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setupBasicEntity(
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me,
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"", -- texture
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50, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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90, -- sprite width
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90, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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-1, -- updateCull -1: disabled, default: 4000
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0
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)
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entity_setDropChance(me, 50)
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entity_initHair(me, 64, 8, 64, "ekkrit/tail")
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--[[
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entity_initSegments(
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25, -- num segments
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2, -- minDist
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12, -- maxDist
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"wurm-body", -- body tex
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"wurm-tail", -- tail tex
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128, -- width
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128, -- height
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0.01, -- taper
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0 -- reverse segment direction
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)
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]]--
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if chance(50) then
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v.dir = 0
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else
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v.dir = 1
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end
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if chance(50) then
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v.interest = true
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end
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v.switchDirDelay = math.random(800)/100.0
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v.naija = getNaija()
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entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
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entity_setDeathParticleEffect(me, "Explode")
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entity_initSkeletal(me, "Ekkrit")
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entity_generateCollisionMask(me)
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entity_animate(me, "idle", LOOP_INF)
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entity_setDeathScene(me, true)
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entity_setCullRadius(me, 1024)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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v.bone_body = entity_getBoneByName(me, "Body")
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loadSound("EkkritCall")
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loadSound("EkkritHit")
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loadSound("EkkritIdle")
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end
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function postInit(me)
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v.n = getNaija()
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end
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v.lastRot = 0
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v.timer = 0
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-- the entity's main update function
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function update(me, dt)
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v.idleDelay = v.idleDelay - dt
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if v.idleDelay < 0 then
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entity_sound(me, "EkkritIdle", (math.random(300)+800)/1000.0)
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v.idleDelay = math.random(3) + 3
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end
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if entity_isState(me, STATE_AROUND) then
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dt = dt * 1.5
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end
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if v.colorRevertTimer > 0 then
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v.colorRevertTimer = v.colorRevertTimer - dt
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if v.colorRevertTimer < 0 then
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entity_setColor(me, 1, 1, 1, 3)
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end
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end
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--entity_handleShotCollisionsHair(me, v.collisionSegs)
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-- in idle state only
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if entity_getState(me)==STATE_IDLE then
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entity_doCollisionAvoidance(me, dt, 16, 0.05)
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entity_doCollisionAvoidance(me, dt, 4, 0.5)
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end
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if not entity_hasTarget(me) then
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entity_findTarget(me, 500)
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else
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-- has target
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if entity_isState(me, STATE_IDLE) then
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--debugLog(string.format("timer: %f", timer))
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local t = 6
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if entity_getRotation(me) > v.lastRot then
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v.timer = v.timer + dt
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if v.timer > t then
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v.dir = 1
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entity_setState(me, STATE_AROUND)
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v.timer = 0
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end
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elseif entity_getRotation(me) < v.lastRot then
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v.timer = v.timer - dt
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if v.timer < -t then
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v.dir = 0
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entity_setState(me, STATE_AROUND)
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v.timer = 0
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end
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end
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v.lastRot = entity_getRotation(me)
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if entity_isNearObstruction(entity_getTarget(me), 4) then
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entity_moveTowardsTarget(me, dt, -100)
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else
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entity_moveTowardsTarget(me, dt, 500)
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end
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elseif entity_isState(me, STATE_AROUND) then
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entity_moveAroundTarget(me, dt, 5000, v.dir)
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entity_doCollisionAvoidance(me, dt, 16, 0.5)
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entity_doCollisionAvoidance(me, dt, 4, 1.0)
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end
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end
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--entity_flipToVel(me)
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entity_rotateToVel(me, 0.3)
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entity_updateMovement(me, dt)
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entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
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entity_updateHair(me, dt)
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entity_handleShotCollisionsSkeletal(me)
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--[[
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if entity_collideHairVsCircle(me, v.naija, v.collisionSegs) then
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entity_touchAvatarDamage(me, 0, 0, 500)
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end
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]]--
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local bone = entity_collideSkeletalVsCircle(me, v.naija)
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if bone ~= 0 then
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if avatar_isBursting() and bone == v.bone_body and entity_setBoneLock(v.n, me, bone) then
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else
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local bx, by = bone_getWorldPosition(bone)
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local x, y = entity_getPosition(v.n)
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x = x - bx
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y = y - by
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x,y = vector_setLength(x, y, 800)
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entity_addVel(v.n, x, y)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_setNaijaReaction(me, "")
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entity_setMaxSpeedLerp(me, 1, 0.5)
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entity_setMaxSpeed(me, 200)
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elseif entity_isState(me, STATE_AROUND) then
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entity_setNaijaReaction(me, "smile")
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entity_sound(me, "EkkritCall", (math.random(100)+950)/1000.0)
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entity_setMaxSpeedLerp(me, 2.5)
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entity_setStateTime(me, 5)
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elseif entity_isState(me, STATE_DEATHSCENE) then
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entity_setNaijaReaction(me, "shock")
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entity_setStateTime(me, -1)
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entity_offset(me, 0, 10, 0.5, -1, 1)
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shakeCamera(10, 3)
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cam_toEntity(me)
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watch(2)
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cam_toEntity(getNaija())
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entity_setStateTime(me, 0.1)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_AROUND) then
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entity_setState(me, STATE_IDLE)
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end
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end
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function hitSurface(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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entity_sound(me, "EkkritHit", (math.random(100)+950)/1000.0)
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entity_setMaxSpeedLerp(me, 5)
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entity_setMaxSpeedLerp(me, 1, 3)
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entity_addVel(me, entity_velx(me)*2, entity_vely(me)*2)
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entity_doSpellAvoidance(me, 1, 32, 1)
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v.timer = 0
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return true
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end
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function songNote(me, note)
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end
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