mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
161 lines
4.2 KiB
Lua
161 lines
4.2 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.chargeTimer = 0
|
||
|
|
||
|
local STATE_CHARGEPREP = 1001
|
||
|
local STATE_CHARGE = 1002
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "Scavenger")
|
||
|
--entity_setAllDamageTargets(me, false)
|
||
|
entity_setHealth(me, 28)
|
||
|
entity_setCullRadius(me, 1024)
|
||
|
|
||
|
entity_setCollideRadius(me, 80)
|
||
|
--entity_generateCollisionMask(me)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setMaxSpeed(me, 500)
|
||
|
entity_setDeathScene(me, true)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "PinkExplode")
|
||
|
|
||
|
loadSound("Scavenger-Die")
|
||
|
loadSound("scavenger-attack")
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if entity_isState(me, STATE_CHARGE) then
|
||
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 1000, 1.0)
|
||
|
else
|
||
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5)
|
||
|
end
|
||
|
entity_handleShotCollisions(me)
|
||
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
if entity_isEntityInRange(me, v.n, 2048) then
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
entity_doCollisionAvoidance(me, dt, 4, 1)
|
||
|
entity_doEntityAvoidance(me, dt, 256, 0.5)
|
||
|
entity_doSpellAvoidance(me, dt, 512, 5)
|
||
|
if math.abs(entity_x(me)-entity_x(v.n)) > 100 then
|
||
|
entity_flipToEntity(me, v.n)
|
||
|
end
|
||
|
v.chargeTimer = v.chargeTimer + dt
|
||
|
if v.chargeTimer > 4 then
|
||
|
v.chargeTimer = 0
|
||
|
entity_setState(me, STATE_CHARGEPREP)
|
||
|
end
|
||
|
entity_rotate(me, 0, 0.5)
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_CHARGE) then
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
if not entity_isFlippedHorizontal(me) then
|
||
|
entity_rotateToVel(me, 0.1, 90)
|
||
|
else
|
||
|
entity_rotateToVel(me, 0.1, -90)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
entity_setMaxSpeedLerp(me, 1.0, 0.2)
|
||
|
elseif entity_isState(me, STATE_CHARGEPREP) then
|
||
|
entity_setStateTime(me, entity_animate(me, "chargePrep"))
|
||
|
entity_clearVel(me)
|
||
|
entity_addVel(me, 0, -200)
|
||
|
elseif entity_isState(me, STATE_CHARGE) then
|
||
|
entity_sound(me, "scavenger-attack")
|
||
|
entity_animate(me, "charge")
|
||
|
entity_setMaxSpeedLerp(me, 4.0)
|
||
|
entity_setStateTime(me, 2.5)
|
||
|
entity_moveTowardsTarget(me, 1, 4000)
|
||
|
entity_flipToEntity(me, v.n)
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
entity_rotate(me, 0, 0.5)
|
||
|
entity_color(me, 0.5, 0.5, 0.5, 3)
|
||
|
entity_sound(me, "Scavenger-Die")
|
||
|
local t = entity_animate(me, "death")
|
||
|
entity_setStateTime(me, t)
|
||
|
local x, y = entity_getPosition(me)
|
||
|
while (isObstructed(x,y+16) == false) do
|
||
|
y = y + 20
|
||
|
end
|
||
|
entity_setPosition(me, x, y, t*0.5)
|
||
|
elseif entity_isState(me, STATE_GROW) then
|
||
|
entity_setStateTime(me, entity_animate(me, "grow"))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_CHARGEPREP) then
|
||
|
entity_setState(me, STATE_CHARGE)
|
||
|
elseif entity_isState(me, STATE_CHARGE) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_GROW) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
dmg = dmg * 1.5
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
if entity_isState(me, STATE_CHARGE) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|