mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
151 lines
4.1 KiB
Lua
151 lines
4.1 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- SNAIL GEAR
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-- specific
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local STATE_JUMP = 1000
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local STATE_TRANSITION = 1001
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v.jumpDelay = 0
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v.moveTimer = 0
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v.rotateOffset = 0
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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8, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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40, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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2000 -- updateCull -1: disabled, default: 4000
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)
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entity_initSkeletal(me, "SnailGear")
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entity_clampToSurface(me)
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entity_setWeight(me, 300)
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entity_setDeathParticleEffect(me, "TinyRedExplode")
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entity_setState(me, STATE_IDLE)
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--entity_scale(me, -1, 1)
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entity_setBeautyFlip(me, false)
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entity_setCanLeaveWater(me, true)
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bone_setSegs(entity_getBoneByName(me, "Snail"), 2, 8, 0.6, 0.6, -0.028, 0, 6, 1)
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loadSound("snailgear-jump")
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end
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function update(me, dt)
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entity_checkSplash(me)
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if entity_getState(me)==STATE_IDLE then
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entity_moveAlongSurface(me, dt, 300, 6, 24)
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entity_rotateToSurfaceNormal(me, 0.1)
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v.moveTimer = v.moveTimer + dt
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if v.moveTimer > 8 then
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entity_switchSurfaceDirection(me)
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v.moveTimer = 0
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end
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if not(entity_hasTarget(me)) then
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entity_findTarget(me, 1200)
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else
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if entity_isTargetInRange(me, 600) then
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v.jumpDelay = v.jumpDelay - dt
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if v.jumpDelay < 0 then
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v.jumpDelay = 3
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entity_setState(me, STATE_JUMP)
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end
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end
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end
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elseif entity_getState(me)==STATE_JUMP then
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--[[
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v.rotateOffset = v.rotateOffset + dt * 400
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if v.rotateOffset > 180 then
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v.rotateOffset = 180
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end
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]]--
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entity_rotateToVel(me, 0.1, v.rotateOffset)
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entity_updateMovement(me, dt)
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elseif not(entity_getState(me)==STATE_TRANSITION) then
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entity_updateMovement(me, dt)
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end
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
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if isObstructed(entity_x(me), entity_y(me)) then
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entity_adjustPositionBySurfaceNormal(me, 1)
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end
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end
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function hitSurface(me)
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if entity_getState(me)==STATE_JUMP then
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if entity_isNearObstruction(me, 4, OBSCHECK_4DIR) then
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entity_clampToSurface(me, 0.1)
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--entity_clampToHit(me)
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entity_setState(me, STATE_TRANSITION, 0.1)
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end
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end
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_setMaxSpeed(me, 800)
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entity_animate(me, "idle", -1)
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elseif entity_getState(me)==STATE_JUMP then
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spawnParticleEffect("WallBoost", entity_x(me), entity_y(me), 0, entity_getRotation(me)+90)
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v.rotateOffset = 0
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entity_applySurfaceNormalForce(me, 800)
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entity_adjustPositionBySurfaceNormal(me, 10)
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entity_animate(me, "jump")
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entity_sound(me, "snailgear-jump")
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elseif entity_isState(me, STATE_DEAD) then
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entity_sound(me, "MetalExplode", math.random(100)+750)
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spawnParticleEffect("SnailGearDie", entity_getPosition(me))
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end
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end
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function exitState(me)
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if entity_getState(me)==STATE_TRANSITION then
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entity_setState(me, STATE_IDLE)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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--[[
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_JUMP)
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end
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]]--
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return true
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end
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