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Aquaria/files/scripts/maps/node_priestbrain.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.started = false
v.priests = nil
v.numPriests = 0
v.door = 0
function init(me)
v.priests = {}
v.n = getNaija()
local e = getFirstEntity()
local i = 1
while e ~=0 do
if entity_isName(e, "Priest") then
v.priests[i] = e
i = i + 1
end
e = getNextEntity()
end
v.numPriests = i
v.door = node_getNearestEntity(me, "energydoor")
if not isFlag(FLAG_MITHALAS_PRIESTS, 0) then
entity_setState(v.door, STATE_OPENED)
end
end
function activate(me)
end
function update(me, dt)
if isFlag(FLAG_MITHALAS_PRIESTS,0) then
if not v.started then
if node_isEntityIn(me, v.n) then
v.started = true
entity_idle(v.n)
playMusic("MiniBoss")
for i=1,v.numPriests do
cam_toEntity(v.priests[i])
entity_setState(v.priests[i], STATE_APPEAR)
watch(1)
end
overrideZoom(0.6, 1)
cam_toEntity(v.n)
for i=1,v.numPriests do
entity_setState(v.priests[i], STATE_IDLE)
end
end
else
local c = 0
local e = getFirstEntity()
while e ~= 0 do
if entity_getEntityType(e) == ET_ENEMY and entity_isName(e, "Priest") then
c = c + 1
end
e = getNextEntity()
end
if c == 0 then
setFlag(FLAG_MITHALAS_PRIESTS, 1)
setFlag(FLAG_MINIBOSS_PRIESTS, 1)
updateMusic()
overrideZoom(0)
entity_idle(v.n)
changeForm(FORM_NORMAL)
watch(1)
entity_setInvincible(v.n, true)
watch(1)
entity_animate(v.n, "agony", LOOP_INF)
learnSong(SONG_SPIRITFORM)
watch(1)
changeForm(FORM_SPIRIT)
voice("naija_song_spiritform")
setControlHint(getStringBank(44), 0, 0, 0, 10, "", SONG_SPIRITFORM)
entity_setInvincible(v.n, false)
entity_setState(v.door, STATE_OPEN)
end
end
end
end