mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 06:29:31 +00:00
127 lines
2.9 KiB
Lua
127 lines
2.9 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.targetBone = 0
|
||
|
v.ventBone = 0
|
||
|
|
||
|
|
||
|
local STATE_OPT = 1001
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "ThermalVent")
|
||
|
entity_setEntityLayer(me, -2)
|
||
|
entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
entity_generateCollisionMask(me)
|
||
|
|
||
|
v.targetBone = entity_getBoneByName(me, "Target")
|
||
|
v.ventBone = entity_getBoneByName(me, "Vent")
|
||
|
|
||
|
bone_alpha(v.targetBone)
|
||
|
bone_alpha(v.ventBone)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setUpdateCull(me, 1100)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
--[[
|
||
|
entity_handleShotCollisionsSkeletal(me)
|
||
|
]]--
|
||
|
local e = getFirstEntity()
|
||
|
while e ~= 0 do
|
||
|
if e ~= me and eisv(e, EV_CRAWLING, 0) and entity_getName(e) ~= "thermalvent" then
|
||
|
local x, y = bone_getWorldPosition(v.targetBone)
|
||
|
local x2, y2 = bone_getWorldPosition(v.ventBone)
|
||
|
if entity_collideCircleVsLine(e, x, y, x2, y2, 64) then
|
||
|
entity_addVel(e, 0, -2000*dt)
|
||
|
end
|
||
|
|
||
|
if entity_collideCircleVsLine(e, x, y, x2, y2, 16) then
|
||
|
y = entity_vely(e)
|
||
|
entity_clearVel(e)
|
||
|
if entity_x(v.n) < entity_x(me) then
|
||
|
entity_addVel(e, -100, y)
|
||
|
else
|
||
|
entity_addVel(e, 100, y)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
e = getNextEntity()
|
||
|
end
|
||
|
|
||
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||
|
if bone ~= 0 then
|
||
|
entity_touchAvatarDamage(me, 0, 0, 400, 0)
|
||
|
end
|
||
|
--[[
|
||
|
if entity_isEntityInRange(me, v.n, 1000) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_animate(me, "idle", -1)
|
||
|
else
|
||
|
entity_animate(me, "opt", -1)
|
||
|
end
|
||
|
]]--
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
elseif entity_isState(me, STATE_OPT) then
|
||
|
entity_animate(me, "opt", -1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|