mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
|
#include "RenderBase.h"
|
||
|
#include "Base.h"
|
||
|
|
||
|
|
||
|
void drawCircle(float radius, int stepSize)
|
||
|
{
|
||
|
glBegin(GL_POLYGON);
|
||
|
for(int i=0;i < 360; i+=stepSize)
|
||
|
{
|
||
|
const float degInRad = i*(PI/180.0f);
|
||
|
glVertex3f(cosf(degInRad)*radius, sinf(degInRad)*radius,0.0);
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
void sizePowerOf2Texture(int &v)
|
||
|
{
|
||
|
int p = 8, use=0;
|
||
|
do
|
||
|
{
|
||
|
use = 1 << p;
|
||
|
p++;
|
||
|
}
|
||
|
while(v > use);
|
||
|
|
||
|
v = use;
|
||
|
}
|
||
|
|
||
|
|
||
|
unsigned generateEmptyTexture(int quality) // Create An Empty Texture
|
||
|
{
|
||
|
GLuint txtnumber=0; // Texture ID
|
||
|
unsigned char *data; // Stored Data
|
||
|
|
||
|
// Create Storage Space For Texture Data (128x128x4)
|
||
|
int size = (quality * quality) * 4;
|
||
|
data = new unsigned char[size];
|
||
|
|
||
|
memset(data, 0, size); // Clear Storage Memory
|
||
|
|
||
|
glGenTextures(1, &txtnumber); // Create 1 Texture
|
||
|
glBindTexture(GL_TEXTURE_2D, txtnumber); // Bind The Texture
|
||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, quality, quality, 0,
|
||
|
GL_RGBA, GL_UNSIGNED_BYTE, data); // Build Texture Using Information In data
|
||
|
|
||
|
delete [] data; // Release data
|
||
|
|
||
|
return txtnumber; // Return The Texture ID
|
||
|
}
|