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Aquaria/files/scripts/entities/_unused/13_mainarea.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
--- THINK THIS FILE ISN'T USED ANYMORE!!!!
--- NOT UUUUUSED!
v.n = 0
v.curNode = 1
v.lastNode = 0
v.bone_head = 0
local STATE_HEADTOCAVE = 1000
local STATE_TRANS = 1001
function init(me)
setupEntity(me)
entity_setEntityLayer(me, 1)
--entity_setBeautyFlip(me, false)
loadSound("13Touch")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
v.lastNode = getNode(string.format("13_%d", v.curNode))
entity_setPosition(me, node_getPosition(v.lastNode))
-- check flags
if isFlag(FLAG_VISION_ENERGYTEMPLE, 0) then
entity_initSkeletal(me, "13")
entity_scale(me, 0.6, 0.6)
entity_animate(me, "idle", -1)
v.bone_head = entity_getBoneByName(me, "Head")
else
entity_alpha(me)
entity_setPosition(me)
end
end
v.done1st = false
v.over = false
v.is = false
local function doScene(me)
v.done1st = true
if v.is then return end
setCameraLerpDelay(1)
v.is = true
entity_idle(v.n)
entity_setInvincible(v.n, true)
entity_flipToEntity(v.n, me)
local ompo = getEntity("Ompo")
entity_msg(ompo, "fmia")
watch(1)
cam_toEntity(me)
voice("Naija_See13")
watch(6)
--fade(1, 1)
--watch(1)
--watch(0.1)
screenFadeCapture()
setCameraLerpDelay(0)
cam_toEntity(v.n)
cam_setPosition(entity_x(v.n), entity_y(v.n))
watch(0.1)
--watch(0.5)
--fade(0,1)
screenFadeTransition(2)
watch(0.5)
--watch(1)
entity_setInvincible(v.n, false)
v.is = false
end
function update(me, dt)
if entity_isState(me, STATE_HEADTOCAVE) then
--debugLog("Head to Cave")
return
end
if v.bone_head ~= 0 then
entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_head))
end
if isFlag(FLAG_VISION_ENERGYTEMPLE, 0) and v.n ~= 0 then
if not v.done1st and v.curNode == 1 and node_isEntityIn(v.lastNode, v.n) then
doScene(me)
end
if not entity_isInterpolating(me) and entity_isEntityInRange(me, v.n, 256) and not v.is then
v.curNode = v.curNode + 1
--debugLog(string.format("CURNODE: %f", v.curNode))
if v.curNode > 4 then
-- do scene
setFlag(FLAG_VISION_ENERGYTEMPLE, 1)
stopVoice()
musicVolume(0, 2)
--entity_clearVel(v.n)
entity_idle(v.n)
entity_setInvincible(v.n, true)
-- watch for seahorse!
watch(1)
entity_flipToEntity(me, v.n)
entity_flipToEntity(v.n, me)
entity_swimToNode(v.n, getNode("NAIJA_13"), SPEED_NORMAL)
entity_watchForPath(v.n)
entity_flipToEntity(me, v.n)
entity_flipToEntity(v.n, me)
watch(2)
entity_animate(me, "touchNaija")
watch(1)
local ompo = getEntity("Ompo")
entity_msg(ompo, "fade")
playSfx("13Touch")
while entity_isAnimating(me) do
watch(FRAME_TIME)
end
setNaijaHeadTexture("Blink")
watch(1)
vision("EnergyTemple", 4)
stopMusic()
fade2(1, 0.1, 1, 1, 1)
local ox, oy = entity_getPosition(v.n)
learnSong(SONG_ENERGYFORM)
changeForm(FORM_ENERGY)
setCanChangeForm(false)
local sn = getNode("FIRSTVISIONSTART")
entity_setPosition(v.n, node_x(sn), node_y(sn))
entity_fh(v.n)
fade2(0, 2, 1, 1, 1)
emote(EMOTE_NAIJAUGH)
setInvincibleOnNested(false)
avatar_setCanDie(false)
entity_heal(v.n, 100)
local cn = getNode("FIRSTVISIONEXIT")
local c = 0
while not node_isEntityIn(cn, v.n) do
wait(FRAME_TIME)
if entity_getHealth(v.n) <= 1 then
--entity_heal(v.n, 1)
c = c + 1
end
if c > 2 then
break
end
end
entity_heal(v.n, 100)
setCanChangeForm(true)
changeForm(FORM_NORMAL)
unlearnSong(SONG_ENERGYFORM)
setInvincibleOnNested(true)
fade2(1, 0.5, 1, 1, 1)
entity_setPosition(v.n, ox, oy)
entity_rotate(v.n, 0)
entity_flipToEntity(v.n, me)
entity_idle(v.n)
fade2(0, 0.5, 1, 1, 1)
entity_heal(v.n, 100)
avatar_setCanDie(true)
vision("EnergyTemple", 4)
fade2(1, 0.5, 1, 1, 1)
watch(0.5)
fade2(0, 5, 1, 1, 1)
watch(5)
entity_alpha(me, 0.01, 3)
v.over = true
entity_setPosition(me, entity_x(me)+50, entity_y(me)-50, 5, 0, 0, 1)
setMusicToPlay("OpenWaters")
playMusic("OpenWaters")
watch(2)
voiceInterupt("Naija_Vision_MainArea")
--entity_setPosition(me)
entity_setInvincible(v.n, false)
watch(1)
setNaijaHeadTexture("")
entity_setState(me, STATE_TRANS, 2)
else
v.lastNode = getNode(string.format("13_%d", v.curNode))
entity_setPosition(me, node_x(v.lastNode), node_y(v.lastNode), -400, 0, 0, 0)
end
end
if not v.over then
if math.abs(entity_x(me)-entity_x(v.n)) > 100 then
entity_flipToEntity(me, v.n)
end
end
end
end
function enterState(me)
if entity_isState(me, STATE_HEADTOCAVE) then
entity_animate(me, "trail")
--esetv(me, EV_LOOKAT, 0)
--debugLog("Setting HeadToCave")
entity_setPosition(me, entity_getPosition(me))
entity_clearVel(me)
entity_swimToNode(me, entity_getNearestNode(me, "13_SONGCAVE"), SPEED_SLOW)
entity_setCullRadius(me, 1024)
end
end
function exitState(me)
if entity_isState(me, STATE_TRANS) then
entity_setState(me, STATE_HEADTOCAVE)
end
end