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Aquaria/game_scripts/scripts/maps/map_sunvision.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
v.test = false
function init()
setCutscene(1,1)
local n = getNaija()
fade2(0, 1, 1, 1, 1)
--return
setOverrideVoiceFader(0.5)
local node = getNode("HIDENAIJA")
entity_setPosition(getNaija(), node_x(node), node_y(node))
local camDummy = createEntity("empty")
local s1c1 = getNode("S1C1")
local s1c2 = getNode("S1C2")
local s1c3 = getNode("S1C3")
local s2c1 = getNode("S2C1")
local s2c2 = getNode("S2C2")
local s2c3 = getNode("S2C3")
local s3c1 = getNode("S3C1")
-- 1
overrideZoom(1)
entity_warpToNode(camDummy, s1c1)
cam_toEntity(camDummy)
watch(0.5)
overrideZoom(0.8)
fade2(0, 0, 1, 1, 1)
fadeIn(1)
watch(1)
playMusicOnce("Prometheus")
entity_setPosition(camDummy, node_x(s1c2), node_y(s1c2), 16, 0, 0, 1)
overrideZoom(0.5, 16)
watch(10)
voice("Naija_Vision_SunTemple1")
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
entity_setPosition(camDummy, node_x(s1c3), node_y(s1c3), 5, 0, 0, 1)
overrideZoom(0.6, 6)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
fade2(1, 1, 1, 1, 1)
watch(1)
--2
entity_setPosition(camDummy, node_x(s2c1), node_y(s2c1), 0.1)
watch(1)
overrideZoom(0.8)
entity_setPosition(camDummy, node_x(s2c2), node_y(s2c2), 8, 0, 0, 1)
fade2(0, 1, 1, 1, 1)
watch(1)
watch(3)
voice("Naija_Vision_SunTemple2")
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
entity_setPosition(camDummy, node_x(s2c3), node_y(s2c3), 8, 0, 0, 1)
watch(2)
entity_animate(node_getNearestEntity(s2c2, "Architect"), "create", -1)
watch(2)
spawnParticleEffect("TinyRedExplode", node_x(s2c3), node_y(s2c3))
watch(0.4)
createEntity("ClockworkFish", "", node_x(s2c3), node_y(s2c3))
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
fade2(1, 1, 1, 1, 1)
watch(1)
-- 3
overrideZoom(0.3)
entity_setPosition(camDummy, node_x(s3c1), node_y(s3c1), 0.1)
watch(0.5)
fade2(0, 1, 1, 1, 1)
overrideZoom(1.0, 11)
watch(1.5)
setSceneColor(1, 0.2, 0.2, 6)
watch(3)
voice("Naija_Vision_SunTemple3")
watch(6.5)
toggleBlackBars(1)
showImage("Visions/SunTemple/00")
--voice("Naija_Vision_EnergyBoss5")
watchForVoice()
watch(7)
hideImage()
fade(1, 1, 1, 1, 1)
watch(1)
setOverrideVoiceFader(-1)
if v.test then
fade2(0, 0.5, 1, 1, 1)
cam_toEntity(n)
setSceneColor(1, 1, 1, 5)
else
learnSong(SONG_SUNFORM)
watch(1)
entity_idle(n)
changeForm(FORM_SUN)
setCutscene(0)
loadMap("SunWormTest", "RETURN")
end
setCutscene(0)
end