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Aquaria/game_scripts/scripts/maps/node_energytemple_firstslot.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, false)
local door = node_getNearestEntity(me, "EnergyDoor")
if door ~= 0 then
debugLog("found door")
if isFlag(FLAG_ENERGYGODENCOUNTER, 0) then
entity_setState(door, STATE_OPENED)
else
if getFlag(FLAG_ENERGYSLOT_FIRST) > 0 then
local orbHolder = node_getNearestEntity(me)
local id = getFlag(FLAG_ENERGYSLOT_FIRST)
local energyOrb = getEntityByID(id)
if energyOrb ~=0 and orbHolder ~=0 then
entity_setPosition(energyOrb, entity_x(orbHolder), entity_y(orbHolder))
entity_setState(energyOrb, STATE_CHARGED)
end
local door = node_getNearestEntity(me, "EnergyDoor")
if door ~= 0 then
entity_setState(door, STATE_OPENED)
end
end
end
else
debugLog("Could not find door")
end
--[[
if getFlag(FLAG_ENERGYSLOT_MAINAREA) > 0 then
local orbHolder = node_getNearestEntity(me)
local id = getFlag(FLAG_ENERGYSLOT_MAINAREA)
local energyOrb = getEntityByID(id)
if energyOrb ~=0 and orbHolder ~=0 then
entity_setPosition(energyOrb, entity_x(orbHolder), entity_y(orbHolder))
entity_setState(energyOrb, STATE_CHARGED)
end
local door = node_getNearestEntity(me, "EnergyDoor")
if door ~= 0 then
entity_setState(door, STATE_OPENED)
end
end
]]--
end
function activate(me)
if getFlag(FLAG_ENERGYSLOT_FIRST)==0 then
local energyOrb = node_getNearestEntity(me, "EnergyOrb")
if energyOrb ~= 0 and entity_isState(energyOrb, STATE_CHARGED) then
setFlag(FLAG_ENERGYSLOT_FIRST, entity_getID(energyOrb))
local door = node_getNearestEntity(me, "EnergyDoor")
if door ~= 0 then
entity_setState(door, STATE_OPEN)
end
end
end
end
function update(me, dt)
end