2023-07-10 00:29:21 +00:00
|
|
|
#ifndef BBGE_TILE_H
|
|
|
|
#define BBGE_TILE_H
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include "Vector.h"
|
2023-07-11 20:30:28 +00:00
|
|
|
#include "EngineEnums.h"
|
2023-07-10 00:29:21 +00:00
|
|
|
|
|
|
|
// A Tile is a very stripped down RenderObject that bypasses the default
|
|
|
|
// rendering pipeline for efficiency reasons.
|
|
|
|
// Use a TileRender to draw a list of Tiles.
|
|
|
|
|
|
|
|
/* Properties of tiles:
|
|
|
|
- Lots of these exist. Need to store & render efficiently
|
|
|
|
- Usually no dynamic behavior, BUT:
|
|
|
|
* can have a TileEffect that requires updating (sometimes)
|
|
|
|
* can react to entities nearby (rare)
|
|
|
|
* may have a draw grid (wobbly plants etc)
|
|
|
|
- Only modified in the editor -> Can be slow to modify or reorder
|
|
|
|
- Render order must be strictly followed to get the correct visual overlapping
|
|
|
|
- Never part of a parent/child hierarchy, all tiles are standalone
|
|
|
|
- Does not have offset, internalOffset, gravity, etc etc that RenderObject has
|
|
|
|
- Parallax scroll factor is solely influenced by layer, not individually
|
|
|
|
- RGB is never tinted, alpha may come from efx
|
2023-07-11 20:30:28 +00:00
|
|
|
|
|
|
|
Further observations:
|
|
|
|
- Aside from EFX_WAVY, all tiles with the same effect index can share a global modulator,
|
|
|
|
ie. the alpha value is the same per-tile unless the tile is spawned when the map is in progress.
|
|
|
|
And on map reload everything is back to the same value for each tile with the same effect and params.
|
|
|
|
So we can totally exclude the editor.
|
|
|
|
|
|
|
|
Gotaches:
|
|
|
|
- Keeping a pointer to a TileData is not safe.
|
2023-07-10 00:29:21 +00:00
|
|
|
*/
|
|
|
|
|
2023-07-11 20:30:28 +00:00
|
|
|
class ElementTemplate;
|
|
|
|
class Texture;
|
|
|
|
class RenderGrid;
|
|
|
|
class TileRender;
|
|
|
|
|
|
|
|
enum EFXType
|
|
|
|
{
|
|
|
|
EFX_SEGS,
|
|
|
|
EFX_ALPHA,
|
|
|
|
EFX_WAVY
|
|
|
|
};
|
|
|
|
|
|
|
|
// static configuration for one effect type
|
|
|
|
struct TileEffectConfig
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
EFXType type;
|
|
|
|
unsigned index;
|
|
|
|
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
float dgox, dgoy, dgmx, dgmy, dgtm;
|
|
|
|
bool dgo;
|
|
|
|
} segs;
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float radius, min, max;
|
|
|
|
int segsy;
|
|
|
|
bool flip;
|
|
|
|
} wavy;
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float val0, val1, time;
|
|
|
|
bool pingpong, ease;
|
|
|
|
BlendType blend;
|
|
|
|
} alpha;
|
|
|
|
} u;
|
|
|
|
};
|
|
|
|
|
2023-07-10 00:29:21 +00:00
|
|
|
enum TileFlags
|
|
|
|
{
|
2023-07-11 20:30:28 +00:00
|
|
|
TILEFLAG_NONE = 0,
|
|
|
|
TILEFLAG_REPEAT = 0x01, // texture repeats and uses texscale for the repeat factor
|
|
|
|
TILEFLAG_SOLID = 0x02, // generates OT_INVISIBLE
|
|
|
|
TILEFLAG_SOLID_THICK = 0x04, // generates more OT_INVISIBLE
|
|
|
|
TILEFLAG_SOLID_IN = 0x08, // instead of OT_INVISIBLE, generate OT_INVISIBLEIN
|
|
|
|
TILEFLAG_HURT = 0x10, // always generate OT_HURT
|
|
|
|
TILEFLAG_FH = 0x20, // flipped horizontally
|
|
|
|
TILEFLAG_OWN_EFFDATA = 0x40, // tile owns its TileEffectData, can modify & must delete
|
|
|
|
TILEFLAG_HIDDEN = 0x80, // don't render tile
|
|
|
|
TILEFLAG_SELECTED = 0x100
|
2023-07-10 00:29:21 +00:00
|
|
|
};
|
|
|
|
|
2023-07-11 20:30:28 +00:00
|
|
|
struct TileData;
|
|
|
|
|
|
|
|
struct TileEffectData
|
|
|
|
{
|
|
|
|
TileEffectData(const TileEffectConfig& cfg);
|
|
|
|
~TileEffectData();
|
|
|
|
void update(float dt, const TileData *t); // optional t needed for EFX_WAVY
|
|
|
|
void doInteraction(const TileData& t, const Vector& pos, const Vector& vel, float mult, float touchWidth);
|
|
|
|
|
|
|
|
const EFXType efxtype;
|
|
|
|
const unsigned efxidx; // index to ElementEffect
|
|
|
|
RenderGrid *grid;
|
|
|
|
InterpolatedVector alpha;
|
|
|
|
BlendType blend;
|
|
|
|
|
|
|
|
struct Wavy
|
|
|
|
{
|
|
|
|
std::vector<float> wavy, wavySave;
|
|
|
|
Vector touchVel;
|
|
|
|
float angleOffset, magnitude, lerpIn;
|
|
|
|
float min, max;
|
|
|
|
float hitPerc, effectMult;
|
|
|
|
bool waving, flip, touching;
|
|
|
|
void update(float dt);
|
|
|
|
};
|
|
|
|
Wavy wavy;
|
|
|
|
};
|
|
|
|
|
|
|
|
// POD and as compact as possible
|
|
|
|
// the idea is that these are linearly adjacent in memory in the order they are rendered,
|
|
|
|
// to maximize cache & prefetch efficiency
|
2023-07-10 00:29:21 +00:00
|
|
|
struct TileData
|
|
|
|
{
|
2023-07-11 20:30:28 +00:00
|
|
|
float x, y, rotation, texscale;
|
|
|
|
float scalex, scaley;
|
|
|
|
float beforeScaleOffsetX, beforeScaleOffsetY;
|
|
|
|
unsigned flags; // TileFlags
|
|
|
|
unsigned tag;
|
|
|
|
ElementTemplate *et; // texture, texcoords, etc is here
|
|
|
|
TileEffectData *eff;
|
2023-07-10 00:29:21 +00:00
|
|
|
};
|
|
|
|
|
2023-07-11 20:30:28 +00:00
|
|
|
class TileEffectStorage
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void assignEffect(TileData& t, int index) const;
|
|
|
|
void update(float dt);
|
|
|
|
|
|
|
|
std::vector<TileEffectData*> prepared;
|
|
|
|
std::vector<TileEffectConfig> configs;
|
|
|
|
};
|
2023-07-10 00:29:21 +00:00
|
|
|
|
|
|
|
class TileStorage
|
|
|
|
{
|
2023-07-11 20:30:28 +00:00
|
|
|
friend class TileRender;
|
2023-07-10 00:29:21 +00:00
|
|
|
public:
|
2023-07-11 20:30:28 +00:00
|
|
|
TileStorage(const TileEffectStorage& eff);
|
|
|
|
~TileStorage();
|
|
|
|
|
|
|
|
void moveToFront(size_t idx);
|
|
|
|
void moveToBack(size_t idx);
|
|
|
|
void moveToOther(TileStorage& other, const size_t *indices, size_t n);
|
|
|
|
void deleteSome(const size_t *indices, size_t n);
|
|
|
|
|
|
|
|
void setTag(unsigned tag, const size_t *indices, size_t n);
|
|
|
|
void setEffect(int idx, const size_t *indices, size_t n);
|
|
|
|
|
|
|
|
void update(float dt);
|
|
|
|
void doInteraction(const Vector& pos, const Vector& vel, float mult, float touchWidth);
|
|
|
|
void refreshAll(); // call this after changing properties or moving to front/back
|
|
|
|
void destroyAll();
|
|
|
|
|
|
|
|
void clearSelection();
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
std::vector<TileData> tiles;
|
|
|
|
std::vector<size_t> indicesToUpdate;
|
|
|
|
std::vector<size_t> indicesToCollide;
|
|
|
|
const TileEffectStorage& effstore;
|
|
|
|
|
|
|
|
void _refreshTile(const TileData& t);
|
|
|
|
void _moveToFront(size_t idx);
|
|
|
|
void _moveToBack(size_t idx);
|
2023-07-10 00:29:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // BBGE_TILE_H
|