mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 06:29:31 +00:00
240 lines
5 KiB
Lua
240 lines
5 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
|
||
|
v.sleepLoc = 0
|
||
|
v.held = 0
|
||
|
v.held2 = 0
|
||
|
v.seen = false
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "Clam")
|
||
|
entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
--entity_generateCollisionMask(me)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
|
||
|
entity_setActivation(me, AT_CLICK, 128, 512)
|
||
|
|
||
|
v.sleepLoc = entity_getBoneByName(me, "SleepLoc")
|
||
|
bone_alpha(v.sleepLoc)
|
||
|
|
||
|
loadSound("clam-open")
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if not v.seen and entity_isEntityInRange(me, v.n, 700) then
|
||
|
if chance(50) then
|
||
|
emote(EMOTE_NAIJAGIGGLE)
|
||
|
else
|
||
|
emote(EMOTE_NAIJAWOW)
|
||
|
end
|
||
|
v.seen = true
|
||
|
end
|
||
|
if isForm(FORM_BEAST) then
|
||
|
entity_setActivationType(me, AT_CLICK)
|
||
|
else
|
||
|
entity_setActivationType(me, AT_NONE)
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
entity_handleShotCollisionsSkeletal(me)
|
||
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||
|
entity_updateMovement(me, dt)
|
||
|
]]--
|
||
|
|
||
|
if v.held ~= 0 then
|
||
|
entity_setPosition(v.held, bone_getWorldPosition(v.sleepLoc))
|
||
|
entity_rotate(v.held, bone_getWorldRotation(v.sleepLoc))
|
||
|
entity_clearVel(v.held)
|
||
|
end
|
||
|
|
||
|
if v.held2 ~= 0 then
|
||
|
local bx, by = bone_getWorldPosition(v.sleepLoc)
|
||
|
entity_setPosition(v.held2, bx-20, by-20)
|
||
|
entity_rotate(v.held2, bone_getWorldRotation(v.sleepLoc))
|
||
|
entity_clearVel(v.held2)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
elseif entity_isState(me, STATE_CLOSE) then
|
||
|
entity_animate(me, "close")
|
||
|
elseif entity_isState(me, STATE_OPEN) then
|
||
|
playSfx("clam-open")
|
||
|
entity_setStateTime(me, entity_animate(me, "open"))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_OPEN) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
-- sleep
|
||
|
|
||
|
v.n = getNaija()
|
||
|
local l = 0
|
||
|
if hasLi() then
|
||
|
l = getLi()
|
||
|
end
|
||
|
|
||
|
esetv(v.n, EV_LOOKAT, 0)
|
||
|
|
||
|
local saveCombat = getFlag(FLAG_LICOMBAT)
|
||
|
if l ~= 0 then
|
||
|
fade2(1, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
|
||
|
setFlag(FLAG_LICOMBAT, 0)
|
||
|
|
||
|
entity_setState(l, STATE_PUPPET)
|
||
|
|
||
|
entity_setPosition(l, entity_x(v.n), entity_y(v.n))
|
||
|
|
||
|
fade2(0, 0.5, 1, 1, 1)
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
entity_idle(v.n)
|
||
|
if entity_isfh(me) and entity_isfh(v.n) then
|
||
|
entity_fh(v.n)
|
||
|
elseif not entity_isfh(me) and not entity_isfh(v.n) then
|
||
|
entity_fh(v.n)
|
||
|
end
|
||
|
entity_clearVel(v.n)
|
||
|
watch(0.1)
|
||
|
local x, y = bone_getWorldPosition(v.sleepLoc)
|
||
|
entity_setPosition(v.n, x, y, 1)
|
||
|
watch(1)
|
||
|
|
||
|
if l ~= 0 then
|
||
|
entity_clearVel(l)
|
||
|
entity_setPosition(l, x, y, 1)
|
||
|
end
|
||
|
|
||
|
v.held = v.n
|
||
|
entity_clearVel(v.n)
|
||
|
--entity_rotate(held, bone_getWorldRotation(v.sleepLoc), 1)
|
||
|
emote(EMOTE_NAIJASIGH)
|
||
|
entity_animate(v.n, "sleep", -1, LAYER_OVERRIDE)
|
||
|
watch(1)
|
||
|
|
||
|
if l ~= 0 then
|
||
|
if entity_fh(v.n) and entity_fh(l) then
|
||
|
entity_fh(l)
|
||
|
elseif entity_fh(v.n) and not entity_fh(l) then
|
||
|
entity_fh(l)
|
||
|
end
|
||
|
|
||
|
entity_clearVel(l)
|
||
|
v.held2 = l
|
||
|
--entity_rotate(l, bone_getWorldRotation(v.sleepLoc), 1)
|
||
|
entity_animate(l, "sleep", -1)
|
||
|
watch(1)
|
||
|
end
|
||
|
|
||
|
entity_setState(me, STATE_CLOSE)
|
||
|
watch(1.5)
|
||
|
musicVolume(0.25, 1)
|
||
|
fade(1, 1)
|
||
|
watch(1)
|
||
|
local nd = entity_getNearestNode(me, "CLAMCAM")
|
||
|
if nd ~= 0 then
|
||
|
cam_toNode(nd)
|
||
|
end
|
||
|
watch(1)
|
||
|
fade(0.5, 1)
|
||
|
watch(1)
|
||
|
--entity_heal(v.n, 20)
|
||
|
-- do sleep wait for input thing
|
||
|
while (not isLeftMouse()) and (not isRightMouse()) do
|
||
|
watch(FRAME_TIME)
|
||
|
entity_heal(v.n, FRAME_TIME)
|
||
|
end
|
||
|
|
||
|
musicVolume(1, 1)
|
||
|
fade(0, 2)
|
||
|
entity_setState(me, STATE_OPEN)
|
||
|
watch(0.5)
|
||
|
cam_toEntity(v.n)
|
||
|
entity_idle(v.n)
|
||
|
entity_animate(v.n, "slowWakeUp")
|
||
|
while entity_isAnimating(v.n) do
|
||
|
watch(FRAME_TIME)
|
||
|
end
|
||
|
local nx, ny = entity_getNormal(me)
|
||
|
nx,ny = vector_setLength(nx, ny, 200)
|
||
|
entity_idle(v.n)
|
||
|
entity_addVel(v.n, nx, ny)
|
||
|
entity_rotateToVel(v.n)
|
||
|
entity_animate(v.n, "burst")
|
||
|
|
||
|
if l ~= 0 then
|
||
|
entity_setState(l, STATE_IDLE)
|
||
|
setFlag(FLAG_LICOMBAT, saveCombat)
|
||
|
end
|
||
|
|
||
|
esetv(v.n, EV_LOOKAT, 1)
|
||
|
entity_setInternalOffset(l, 0, 0, 0.5)
|
||
|
|
||
|
|
||
|
--entity_animate(v.n, "wakeUp")
|
||
|
--watch(1)
|
||
|
v.held = 0
|
||
|
v.held2 = 0
|
||
|
|
||
|
end
|