mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 06:29:31 +00:00
247 lines
6.8 KiB
Lua
247 lines
6.8 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- AGGRO HOPPER
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- specific
|
||
|
local STATE_JUMP = 1000
|
||
|
local STATE_TRANSITION = 1001
|
||
|
local STATE_JUMPPREP = 1002
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.moveTimer = 0
|
||
|
v.rotateOffset = 0
|
||
|
v.mouthOpen = 0
|
||
|
v.fireDelay = 2
|
||
|
|
||
|
local STATE_FIREPREP = 1003
|
||
|
local STATE_FIRE = 1004
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
|
||
|
--[[
|
||
|
function land(me)
|
||
|
entity_clampToSurface(me)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
function init(me)
|
||
|
v.jumpDelay = 0+math.random(3)
|
||
|
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
8, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
10, -- money
|
||
|
50, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, 0 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
3000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
entity_initSkeletal(me, "Toad")
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "TinyBlueExplode")
|
||
|
|
||
|
|
||
|
--land(me)
|
||
|
entity_clampToSurface(me)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
|
||
|
v.mouthOpen = entity_getBoneByName(me, "Head-MouthOpen")
|
||
|
bone_alpha(v.mouthOpen, 0)
|
||
|
|
||
|
entity_setInternalOffset(me, 0, -20)
|
||
|
|
||
|
entity_setEatType(me, EAT_FILE, "BouncyBall")
|
||
|
|
||
|
entity_setDropChance(me, 0, 1)
|
||
|
esetv(me, EV_WALLOUT, 16)
|
||
|
--entity_setBounce(0)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
--entity_moveAlongSurface(me, dt, 0.5, 6, 16)
|
||
|
--entity_switchSurfaceDirection(me)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
if not(entity_hasTarget(me)) then
|
||
|
entity_findTarget(me, 1200)
|
||
|
else
|
||
|
v.fireDelay = v.fireDelay - dt
|
||
|
if v.fireDelay < 0 then
|
||
|
v.fireDelay = math.random(2)+0.75
|
||
|
entity_setState(me, STATE_FIREPREP)
|
||
|
end
|
||
|
if entity_isTargetInRange(me, 600) then
|
||
|
v.jumpDelay = v.jumpDelay - dt
|
||
|
if entity_getHealth(me) < 3 then
|
||
|
v.jumpDelay = v.jumpDelay - dt*2
|
||
|
end
|
||
|
if v.jumpDelay < 0 then
|
||
|
v.jumpDelay = 3+math.random(2)
|
||
|
entity_setState(me, STATE_JUMPPREP)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
elseif entity_getState(me)==STATE_JUMPPREP then
|
||
|
if not entity_isAnimating(me) then
|
||
|
entity_setState(me, STATE_JUMP)
|
||
|
end
|
||
|
elseif entity_getState(me)==STATE_JUMP then
|
||
|
entity_updateCurrents(me, dt)
|
||
|
entity_updateMovement(me, dt*1.5)
|
||
|
elseif not(entity_getState(me)==STATE_TRANSITION) then
|
||
|
--entity_updateMovement(me, dt)
|
||
|
end
|
||
|
entity_handleShotCollisions(me)
|
||
|
if entity_hasTarget(me) then
|
||
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if entity_isState(me, STATE_IDLE) and chance(20) then
|
||
|
entity_setState(me, STATE_JUMPPREP)
|
||
|
end
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
entity_changeHealth(me, -999) -- -4
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
function hitSurface(me)
|
||
|
if entity_getState(me)==STATE_JUMP then
|
||
|
entity_clampToSurface(me, 0.1) -- (0.1)
|
||
|
entity_moveAlongSurface(me, 0, 1, 6, 24)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
v.bounces = 0
|
||
|
function hitSurface(me)
|
||
|
local cx, cy = getLastCollidePosition()
|
||
|
spawnParticleEffect("HitSurface", cx, cy)
|
||
|
if entity_getState(me)==STATE_JUMP then
|
||
|
--local nx, ny = getWallNormal(cx, cy)
|
||
|
--if ny < 0 then
|
||
|
if entity_checkSurface(me, 6, STATE_IDLE, -1) then
|
||
|
end
|
||
|
--[[
|
||
|
if entity_isNearObstruction(me, 4, OBSCHECK_DOWN) then
|
||
|
land(me)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
else
|
||
|
v.bounces = v.bounces + 1
|
||
|
if v.bounces > 8 then
|
||
|
land(me)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
]]--
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.weight = 600
|
||
|
function enterState(me)
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
entity_setWeight(me, 0)
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
entity_setMaxSpeed(me, v.weight)
|
||
|
entity_clearVel(me)
|
||
|
--entity_adjustPositionBySurfaceNormal(me, 16)
|
||
|
elseif entity_isState(me, STATE_TRANSITION) then
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
entity_setWeight(me, 0)
|
||
|
entity_clearVel(me)
|
||
|
elseif entity_getState(me)==STATE_JUMPPREP then
|
||
|
entity_animate(me, "jumpPrep")
|
||
|
elseif entity_getState(me)==STATE_JUMP then
|
||
|
v.bounces = 0
|
||
|
entity_setWeight(me, v.weight)
|
||
|
entity_animate(me, "jump")
|
||
|
v.rotateOffset = 0
|
||
|
--entity_applySurfaceNormalForce(me, 800)
|
||
|
local force = 1200
|
||
|
if entity_x(getNaija()) < entity_x(me) then
|
||
|
entity_addVel(me, -force, -force*0.75)
|
||
|
else
|
||
|
entity_addVel(me, force, -force*0.75)
|
||
|
end
|
||
|
entity_adjustPositionBySurfaceNormal(me, 64)
|
||
|
entity_rotate(me, 0, 1)
|
||
|
elseif entity_isState(me, STATE_FIREPREP) then
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
bone_alpha(v.mouthOpen, 1, 0.1)
|
||
|
entity_setStateTime(me, 0.5)
|
||
|
elseif entity_isState(me, STATE_FIRE) then
|
||
|
local spd = 700
|
||
|
--local homing = 100
|
||
|
--local s = entity_fireAtTarget(me, "", 1, spd, 0, 0, 32)
|
||
|
local s = createShot("BouncyBall", me, entity_getTarget(me))
|
||
|
local vx = 0
|
||
|
local vy = 0
|
||
|
if chance(50) then
|
||
|
vx, vy = entity_getAimVector(me, -20, 1)
|
||
|
else
|
||
|
vx, vy = entity_getAimVector(me, 20, 1)
|
||
|
end
|
||
|
shot_setAimVector(s, vx, vy)
|
||
|
shot_setOut(s, 96)
|
||
|
--[[
|
||
|
shot_setNice(s, "Shots/BouncyBall", "BouncyBallTrail", "BouncyBallHit")
|
||
|
shot_setBounceType(s, BOUNCE_REAL)
|
||
|
shot_setVel(s, vx, vy)
|
||
|
]]--
|
||
|
|
||
|
entity_setStateTime(me, 0.5)
|
||
|
bone_alpha(v.mouthOpen, 0, 0.1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_getState(me)==STATE_TRANSITION then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_FIREPREP) then
|
||
|
entity_setState(me, STATE_FIRE)
|
||
|
elseif entity_isState(me, STATE_FIRE) then
|
||
|
bone_alpha(v.mouthOpen, 0, 0.2)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|