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52 lines
1.6 KiB
Text
52 lines
1.6 KiB
Text
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FTGL 2.1
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5 December 2004
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DESCRIPTION:
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FTGL is a free open source library to enable developers to use arbitrary
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fonts in their OpenGL (www.opengl.org) applications.
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Unlike other OpenGL font libraries FTGL uses standard font file formats
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so doesn't need a preprocessing step to convert the high quality font data
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into a lesser quality, proprietary format.
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FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
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the fonts. It then takes that output and stores it in a format most efficient
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for OpenGL rendering.
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Rendering modes supported are
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- Bit maps
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- Antialiased Pix maps
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- Texture maps
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- Outlines
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- Polygon meshes
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- Extruded polygon meshes
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FTGL is designed to be used in commercial quality software. It has been
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written with performance, robustness and simplicity in mind.
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USAGE:
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FTGLPixmapFont font( "Fonts:Arial");
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font.FaceSize( 72);
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font.render( "Hello World!");
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This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
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(http://gltt.sourceforge.net)
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Bezier curve code contributed by Jed Soane.
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Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois.
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Linux port by Matthias Kretz.
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Windows port by Andrew Ellerton & Max Rheiner.
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Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox,
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Patrick Rogers, Kai Huettemann.
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Containers and optimisations by Sebastien Barre.
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Autoconf Marcelo E. Magallon.
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Pixmap font modifications by Robert Bell.
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Please contact me if you have any suggestions, feature requests, or problems.
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Henry Maddocks
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ftgl@opengl.geek.nz
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http://homepages.paradise.net.nz/henryj/
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