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Aquaria/ExternalLibs/glm/gtx/handed_coordinate_space.hpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-02-19
// Licence : This source is under MIT License
// File : glm/gtx/handed_coordinate_space.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_handed_coordinate_space
#define glm_gtx_handed_coordinate_space
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
#endif
namespace glm{
namespace gtx{
namespace handed_coordinate_space ///< GLM_GTX_handed_coordinate_space extension: To know if a set of three basis vectors defines a right or left-handed coordinate system.
{
/// \addtogroup gtx_handed_coordinate_space
/// @{
//! Return if a trihedron right handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template <typename T>
bool rightHanded(
detail::tvec3<T> const & tangent,
detail::tvec3<T> const & binormal,
detail::tvec3<T> const & normal);
//! Return if a trihedron left handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template <typename T>
bool leftHanded(
detail::tvec3<T> const & tangent,
detail::tvec3<T> const & binormal,
detail::tvec3<T> const & normal);
/// @}
}// namespace handed_coordinate_space
}// namespace gtx
}// namespace glm
#include "handed_coordinate_space.inl"
namespace glm{using namespace gtx::handed_coordinate_space;}
#endif//glm_gtx_handed_coordinate_space