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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2006-11-13
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// Licence : This source is under MIT License
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// File : glm/gtx/normal.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_normal
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#define glm_gtx_normal
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_normal extension included")
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#endif
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namespace glm{
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namespace gtx{
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namespace normal ///< GLM_GTX_normal extension: Compute the normal of a triangle.
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{
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/// \addtogroup gtx_normal
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/// @{
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//! Computes triangle normal from triangle points.
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//! From GLM_GTX_normal extension.
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template <typename T>
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detail::tvec3<T> triangleNormal(
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detail::tvec3<T> const & p1,
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detail::tvec3<T> const & p2,
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detail::tvec3<T> const & p3);
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/// @}
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}//namespace normal
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}//namespace gtx
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}//namespace glm
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#include "normal.inl"
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namespace glm{using namespace gtx::normal;}
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#endif//glm_gtx_normal
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