mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 10:13:49 +00:00
115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// Created : 2006-11-02
|
||
|
// Updated : 2009-02-19
|
||
|
// Licence : This source is under MIT License
|
||
|
// File : glm/gtx/rotate_vector.hpp
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// Dependency:
|
||
|
// - GLM core
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef glm_gtx_rotate_vector
|
||
|
#define glm_gtx_rotate_vector
|
||
|
|
||
|
// Dependency:
|
||
|
#include "../glm.hpp"
|
||
|
#include "../gtx/transform.hpp"
|
||
|
|
||
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||
|
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
|
||
|
#endif
|
||
|
|
||
|
namespace glm{
|
||
|
namespace gtx{
|
||
|
namespace rotate_vector ///< GLM_GTX_rotate_vector extension: Function to directly rotate a vector
|
||
|
{
|
||
|
using namespace transform;
|
||
|
|
||
|
/// \addtogroup gtx_rotate_vector
|
||
|
/// @{
|
||
|
|
||
|
//! Rotate a two dimensional vector.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec2<T> rotate(
|
||
|
detail::tvec2<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around an axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotate(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle,
|
||
|
detail::tvec3<T> const & normal);
|
||
|
|
||
|
//! Rotate a four dimensional vector around an axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotate(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle,
|
||
|
detail::tvec3<T> const & normal);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateX(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the Y axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateY(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the Z axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateZ(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimentionnals vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateX(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateY(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateZ(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Build a rotation matrix from a normal and a up vector.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tmat4x4<T> orientation(
|
||
|
detail::tvec3<T> const & Normal,
|
||
|
detail::tvec3<T> const & Up);
|
||
|
|
||
|
/// @}
|
||
|
}//namespace rotate_vector
|
||
|
}//namespace gtx
|
||
|
}//namespace glm
|
||
|
|
||
|
#include "rotate_vector.inl"
|
||
|
|
||
|
namespace glm{using namespace gtx::rotate_vector;}
|
||
|
|
||
|
#endif//glm_gtx_rotate_vector
|