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Aquaria/game_scripts/scripts/entities/groundshockershell.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.myWeight = 432
v.onSurface = 0
function init(me)
setupBasicEntity(
me,
"GroundShocker/Shell", -- texture
3, -- health
0, -- manaballamount
0, -- exp
0, -- money
21, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
2000 -- updateCull -1: disabled, default: 4000
)
entity_setBounce(me, 0.2)
entity_setCanLeaveWater(me, true)
entity_setAllDamageTargets(me, false)
entity_setMaxSpeed(me, 640)
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_updateMovement(me, dt)
if entity_checkSplash(me) then
end
if not entity_isUnderWater(me) then
if not entity_isBeingPulled(me) then
entity_setWeight(me, v.myWeight*2)
entity_setMaxSpeedLerp(me, 5, 0.1)
end
else
entity_setMaxSpeedLerp(me, 1, 0.1)
entity_setWeight(me, v.myWeight)
end
if entity_getVelLen(me) > 76 then
entity_rotateToVel(me, 0.34)
end
-- DESTROY IF ON SURFACE TOO LONG
if v.onSurface > 3 then
entity_alpha(me, 0, 0.12)
entity_scale(me, 0, 0, 0.12)
entity_delete(me, 0.12)
spawnParticleEffect("GroundShockerShellDestroy", entity_x(me), entity_y(me))
end
entity_touchAvatarDamage(me, 32, 0.13, 321)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function hitSurface(me)
v.onSurface = v.onSurface + 1
end