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Aquaria/game_scripts/scripts/entities/jellysmall.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- JELLY SMALL
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.glow = 0
v.bulb = 0
v.revertTimer = 0
v.baseSpeed = 150
v.excitedSpeed = 300
v.runSpeed = 600
v.useMaxSpeed = 0
v.pushed = false
v.shell = 0
v.soundDelay = 0
v.sx = 0
v.sy = 0
v.sz = 0.8
v.transition = false
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
local function doIdleScale(me)
entity_scale(me, 0.75*v.sz, 1*v.sz)
entity_scale(me, 1*v.sz, 0.75*v.sz, 1.5, -1, 1, 1)
end
function init(me)
setupBasicEntity(
me,
"", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
16, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000, -- updateCull -1: disabled, default: 4000
1
)
entity_setDeathParticleEffect(me, "TinyGreenExplode")
v.useMaxSpeed = v.baseSpeed
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "JellySmall")
--entity_scale(me, 0.6, 0.6)
entity_setState(me, STATE_IDLE)
--entity_setDropChance(me, 75)
entity_initStrands(me, 5, 16, 8, 5, 0.8, 0.8, 1)
v.glow = entity_getBoneByName(me, "Glow")
v.bulb = entity_getBoneByName(me, "Bulb")
v.shell = entity_getBoneByName(me, "Shell")
doIdleScale(me)
v.soundDelay = math.random(3)
v.sx, v.sy = entity_getScale(me)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function songNote(me, note)
if getForm()~=FORM_NORMAL then
return
end
--[[
v.sx, v.sy = entity_getScale(me)
entity_scale(me, v.sx, v.sy)
v.sx = v.sx*1.1
v.sy = v.sy*1.1
if v.sx > 1.0 then
v.sx = 1.0
end
if v.sy > 1.0 then
v.sy = 1.0
end
entity_scale(me, v.sx, v.sy, 0.2, 1, -1)
]]--
--[[
entity_setWidth(me, 128)
entity_setHeight(me, 128)
entity_setWidth(me, 512, 0.5, 1, -1)
entity_setHeight(me, 512, 0.5, 1, -1)
]]--
bone_scale(v.shell, 1,1)
bone_scale(v.shell, 1.1, 1.1, 0.1, 1, -1)
entity_setMaxSpeed(me, v.excitedSpeed)
v.revertTimer = 3
local transTime = 0.5
local r,g,b = getNoteColor(note)
bone_setColor(v.bulb, r,g,b, transTime)
r = (r+1.0)/2.0
g = (g+1.0)/2.0
b = (b+1.0)/2.0
bone_setColor(v.shell, r,g,b, transTime)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) and not v.transition and not entity_isScaling(me) then
entity_scale(me, 0.75*v.sz, 1*v.sz, 0.2)
v.transition = true
end
if v.transition then
if not entity_isScaling(me) then
doIdleScale(me)
v.transition = false
end
end
entity_handleShotCollisions(me)
entity_findTarget(me, 1024)
if not entity_hasTarget(me) then
--entity_doCollisionAvoidance(me, dt, 4, 0.1)
end
if v.revertTimer > 0 then
v.soundDelay = v.soundDelay - dt
if v.soundDelay < 0 then
entity_sound(me, "JellyBlup", 1400+math.random(200))
v.soundDelay = 4 + math.random(2000)/1000.0
end
v.revertTimer = v.revertTimer - dt
if v.revertTimer < 0 then
v.useMaxSpeed = v.baseSpeed
entity_setMaxSpeed(me, v.baseSpeed)
bone_setColor(v.shell, 1, 1, 1, 1)
end
end
if entity_hasTarget(me) then
if entity_isUnderWater(entity_getTarget(me)) then
if getForm()==FORM_NORMAL then
-- do something
if entity_isTargetInRange(me, 1000) then
if not entity_isTargetInRange(me, 64) then
entity_moveTowardsTarget(me, dt, 250)
end
end
else
if entity_isTargetInRange(me, 512) then
--entity_setMaxSpeed(me, 600)
entity_setMaxSpeed(me, v.runSpeed)
v.useMaxSpeed = v.runSpeed
v.revertTimer = 0.1
entity_moveTowardsTarget(me, dt, -250)
end
end
end
--if not entity_isTargetInRange(me, 150) then
--end
end
entity_doCollisionAvoidance(me, dt, 3, 1.0)
entity_doEntityAvoidance(me, dt, 64, 0.2)
entity_doSpellAvoidance(me, dt, 200, 0.8)
entity_updateCurrents(me, dt*5)
entity_rotateToVel(me, 0.1)
entity_updateMovement(me, dt)
end
function hitSurface(me)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
v.useMaxSpeed = v.baseSpeed
entity_setMaxSpeed(me, v.baseSpeed)
entity_animate(me, "idle", LOOP_INF)
local x = math.random(2000)-1000
local y = math.random(2000)-1000
entity_addVel(me,x,y)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_setHealth(me, 0)
end
return true
end
function exitState(me)
end