mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
164 lines
3.7 KiB
Lua
164 lines
3.7 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.ing = 0
|
||
|
v.ingToSpawn = 0
|
||
|
v.amount = 0
|
||
|
v.cycle = 0
|
||
|
v.cycleMax = 5
|
||
|
v.phase = 0
|
||
|
|
||
|
v.hits = 2
|
||
|
v.hitDelay = 0
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "otter")
|
||
|
|
||
|
entity_setHealth(me, 6)
|
||
|
|
||
|
entity_setCollideRadius(me, 32)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
|
||
|
v.ing = entity_getBoneByName(me, "ing")
|
||
|
|
||
|
entity_scale(me, 0.7, 0.7)
|
||
|
|
||
|
entity_addVel(me, randVector(400))
|
||
|
|
||
|
entity_setUpdateCull(me, 3000)
|
||
|
entity_setCullRadius(me, 300)
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
||
|
|
||
|
entity_setInternalOffset(me, 0, -10)
|
||
|
entity_setInternalOffset(me, 0, 10, 0.5, -1, 1)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
|
||
|
bone_alpha(v.ing, 0)
|
||
|
|
||
|
local n1 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETING)
|
||
|
if n1 ~= 0 and node_isEntityIn(n1, me) then
|
||
|
v.ingToSpawn = node_getContent(n1)
|
||
|
v.amount = node_getAmount(n1) if v.amount == 0 then v.amount = 1 end
|
||
|
bone_alpha(v.ing, 1)
|
||
|
bone_setTexture(v.ing, string.format("ingredients/%s", getIngredientGfx(v.ingToSpawn)))
|
||
|
--bone_scale(v.ing, 0.9, 0.9)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if v.hitDelay > 0 then
|
||
|
v.hitDelay = v.hitDelay - dt
|
||
|
if v.hitDelay < 0 then
|
||
|
v.hitDelay = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.cycle = v.cycle + dt
|
||
|
if v.cycle > v.cycleMax then
|
||
|
v.cycle = 0
|
||
|
v.phase = v.phase + 1
|
||
|
if v.phase > 1 then
|
||
|
v.phase = 0
|
||
|
end
|
||
|
|
||
|
if v.phase == 0 then
|
||
|
entity_setMaxSpeedLerp(me, 0.5, 3)
|
||
|
entity_addVel(me, randVector(400))
|
||
|
spawnParticleEffect("bubble-release", entity_x(me), entity_y(me))
|
||
|
elseif v.phase == 1 then
|
||
|
entity_setMaxSpeedLerp(me, 1.5, 3)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
entity_doCollisionAvoidance(me, dt, 4, 1)
|
||
|
|
||
|
entity_doCollisionAvoidance(me, dt, 6, 0.1)
|
||
|
|
||
|
entity_updateMovement(me, dt)
|
||
|
entity_handleShotCollisions(me)
|
||
|
|
||
|
entity_rotateToVel(me, 0.1)
|
||
|
|
||
|
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 1000) then
|
||
|
if avatar_isBursting() then
|
||
|
if v.hitDelay <= 0 then
|
||
|
v.hits = v.hits - 1
|
||
|
entity_offset(me, 0, 0)
|
||
|
entity_offset(me, 10, 0, 0.05, 4, 1)
|
||
|
playSfx("hit-soft")
|
||
|
entity_moveTowardsTarget(me, -1, 1000)
|
||
|
if v.hits <= 0 and v.ingToSpawn ~= 0 then
|
||
|
playSfx("secret")
|
||
|
bone_alpha(v.ing, 0)
|
||
|
for i=1,v.amount do
|
||
|
i = spawnIngredient(v.ingToSpawn, entity_x(me), entity_y(me), 1, (i==1))
|
||
|
end
|
||
|
v.ingToSpawn = 0
|
||
|
end
|
||
|
v.hitDelay = 0.5
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|