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Aquaria/game_scripts/scripts/entities/seedcommon.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- SPORE SEED
v.growEmitter = 0
v.done = false
v.weight = 400
v.SEED_FLOWER = 0
v.SEED_VINE = 1
v.SEED_UBERVINE = 2
v.seedType = 0
function v.commonInit(me, st)
setupEntity(me)
entity_setTexture(me, "Naija/Seedling")
entity_setEntityLayer(me, 1)
entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
entity_setHealth(me, 1)
entity_setCollideRadius(me, 2)
entity_setWeight(me, v.weight)
entity_setState(me, STATE_IDLE)
entity_setMaxSpeed(me, 800)
entity_alpha(me, 0)
entity_alpha(me, 1, 0.2)
entity_setCanLeaveWater(me, true)
entity_setEntityType(me, ET_ENEMY)
entity_setAllDamageTargets(me, false)
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
v.seedType = st
if v.seedType == v.SEED_FLOWER then
entity_setTexture(me, "Naija/Seed")
elseif v.seedType == v.SEED_UBERVINE then
entity_setTexture(me, "Naija/Uberseed")
end
end
function postInit(me)
entity_ensureLimit(me, 3, STATE_DONE)
end
local function terminate(me)
if not v.done then
if v.seedType == v.SEED_VINE then
registerSporeDrop(entity_x(me), entity_y(me),1)
createEntity("Vine", "", entity_getPosition(me))
elseif v.seedType == v.SEED_UBERVINE then
registerSporeDrop(entity_x(me), entity_y(me),2)
createEntity("UberVine", "", entity_getPosition(me))
else
registerSporeDrop(entity_x(me), entity_y(me),0)
createEntity("NatureFormFlowers", "", entity_getPosition(me))
end
entity_delete(me)
v.done = true
end
end
function songNote(me, note)
end
function update(me, dt)
if not v.done then
if entity_updateCurrents(me, dt) then
entity_setWeight(me, 1)
else
if entity_isUnderWater(me) then
entity_setWeight(me, v.weight)
else
entity_setWeight(me, v.weight*2)
end
end
entity_updateMovement(me, dt)
if entity_isNearObstruction(me, 2) then
terminate(me)
end
end
end
function hitSurface(me)
--terminate(me)
end
function enterState(me)
if entity_isState(me, STATE_DONE) then
debugLog("state done")
entity_delete(me, 0.2)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
return true
end
return false
end
function exitState(me)
end