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Aquaria/game_scripts/scripts/entities/vine.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- SPORE SEED
v.growEmitter = 0
v.done = false
v.lifeTime = 0
function init(me)
setupEntity(me)
entity_setTexture(me, "Naija/Thorn")
--[[
entity_setWidth(me, 64)
entity_setHeight(me, 512)
]]--
entity_setEntityLayer(me, -1)
entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
entity_setCollideRadius(me, 0)
entity_setState(me, STATE_IDLE)
entity_setInternalOffset(me, 0, -128)
v.lifeTime = 5
entity_alpha(me, 0)
entity_alpha(me, 1, 0.1)
entity_scale(me, 1, 0)
entity_scale(me, 1, 1, 0.5, 0, 0, 1)
entity_clampToSurface(me)
end
function postInit(me)
entity_rotateToSurfaceNormal(me)
end
function songNote(me, note)
end
function update(me, dt)
if not v.done then
v.lifeTime = v.lifeTime - dt
if v.lifeTime < 0 then
entity_delete(me, 0.2)
v.done = true
end
local sx, sy = entity_getScale(me)
local len = 256*sy
local x1, y1 = entity_getPosition(me)
local fx, fy = entity_getNormal(me)
local x2 = x1 + fx*len
local y2 = y1 + fy*len
local ent = getFirstEntity()
while ent~=0 do
if entity_getEntityType(ent) ~= ET_NEUTRAL and ent ~= me and entity_isDamageTarget(ent, DT_AVATAR_VINE) then
local dmg = 0.5
if entity_getEntityType(ent)==ET_AVATAR and isForm(FORM_NATURE) then
dmg = 0
end
if entity_collideCircleVsLine(ent, x1,y1,x2,y2,16) then
if dmg ~= 0 then
entity_damage(ent, me, 0.5, DT_AVATAR_VINE)
end
end
end
ent = getNextEntity()
end
end
end
function hitSurface(me)
end
function enterState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function exitState(me)
end