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Aquaria/game_scripts/scripts/entities/wisp.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.mld = 0.2
v.ld = v.mld
v.note = -1
v.excited = 0
v.glow = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_setTexture(me, "Wisp")
entity_setAllDamageTargets(me, true)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setCollideRadius(me, 20)
entity_setState(me, STATE_IDLE)
entity_addRandomVel(me, 500)
v.glow = createQuad("Naija/LightFormGlow", 13)
quad_scale(v.glow, 2, 2)
entity_setHealth(me, 6)
entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_setUpdateCull(me, 3000)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function dieNormal(me)
if chance(5) then
spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
end
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
v.ld = v.ld - dt
if v.ld < 0 then
v.ld = v.mld
local l = createQuad("Naija/LightFormGlow", 13)
local r = 1
local g = 1
local b = 1
if v.note ~= -1 then
r, g, b = getNoteColor(v.note)
r = r*0.5 + 0.5
g = g*0.5 + 0.5
b = b*0.5 + 0.5
end
quad_setPosition(l, entity_getPosition(me))
quad_scale(l, 1.5, 1.5)
quad_alpha(l, 0)
quad_alpha(l, 1, 0.5)
quad_color(l, r, g, b)
quad_delete(l, 4)
quad_color(v.glow, r, g, b, 0.5)
end
--entity_doCollisionAvoidance(me, dt, 8, 0.2)
entity_doCollisionAvoidance(me, dt, 4, 0.8)
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
if v.excited > 0 then
v.excited = v.excited - dt
if v.excited < 0 then
entity_addRandomVel(me, 500)
end
if entity_isTargetInRange(me, 256) then
entity_moveAroundTarget(me, dt, 1000)
else
entity_moveTowardsTarget(me, dt, 400)
end
end
if not entity_isRotating(me) then
entity_rotateToVel(me, 0.2)
end
quad_setPosition(v.glow, entity_getPosition(me))
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
elseif entity_isState(me, STATE_DEAD) then
quad_delete(v.glow, 1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, n)
v.note = n
v.excited = 10
--entity_rotate(me, entity_getRotation(me)+360, 0.5, 0, 0, 1)
quad_scale(v.glow, 2, 2)
quad_scale(v.glow, 4, 4, 0.5, 1, 1, 1)
entity_setMaxSpeedLerp(me, 1.25)
entity_setMaxSpeedLerp(me, 1, 3)
end
function songNoteDone(me, note)
v.excited = 3
end
function song(me, song)
end
function activate(me)
end