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Aquaria/BBGE/DarkLayer.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DARKLAYER_H
#define DARKLAYER_H
#include "Base.h"
#include "FrameBuffer.h"
class DarkLayer
{
public:
DarkLayer();
void init(int quality, bool useFrameBuffer=true);
void toggle(bool on);
void setLayers(int layer, int renderLayer);
void preRender();
void render() const;
int getLayer();
int getRenderLayer();
bool isUsed();
2016-05-05 17:40:28 +00:00
void unloadDevice();
void reloadDevice();
bool useFrameBuffer;
FrameBuffer frameBuffer;
protected:
float stretch;
int quality;
bool active;
int layer, renderLayer;
unsigned texture;
unsigned format;
};
#endif