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Aquaria/BBGE/Precacher.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef PRECACHER_H
#define PRECACHER_H
#include <vector>
#include <string>
#include "Texture.h"
class RenderObject;
class Precacher
{
public:
typedef void (*ProgressCallback)(void);
Precacher();
~Precacher();
void precacheList(const std::string &list, ProgressCallback progress = NULL);
void precacheTex(const std::string &tex, ProgressCallback progress = NULL);
void clear();
2013-05-24 01:34:10 +00:00
void setBaseDir(const std::string& dir);
private:
static void _Callback(const std::string &file, void *param);
void _precacheTex(const std::string &tex);
std::string basedir;
std::vector<CountedPtr<Texture> > texkeep;
std::vector<std::string> todo;
void doCache(ProgressCallback progress = NULL);
};
#endif